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MapLibreParticleLab/platform/macos/macos.cmake

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4.8 KiB
CMake

cmake_minimum_required(VERSION 3.24)
set(CMAKE_OSX_DEPLOYMENT_TARGET "14.3")
# Override default CMake NATIVE_ARCH_ACTUAL
# https://gitlab.kitware.com/cmake/cmake/-/issues/20893
# https://stackoverflow.com/a/22689917/5531400
if(CMAKE_GENERATOR STREQUAL Xcode)
set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD)")
endif()
set_target_properties(mbgl-core PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] "YES")
set_target_properties(mbgl-core PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
target_link_libraries(
mbgl-core
PRIVATE
"-framework AppKit"
)
if(MLN_WITH_OPENGL)
find_package(OpenGL REQUIRED)
target_compile_definitions(
mbgl-core
PUBLIC GL_SILENCE_DEPRECATION
)
target_sources(
mbgl-core
PRIVATE
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gl/headless_backend.cpp
${PROJECT_SOURCE_DIR}/platform/darwin/src/gl_functions.cpp ${PROJECT_SOURCE_DIR}/platform/darwin/src/headless_backend_cgl.mm
)
target_link_libraries(
mbgl-core
PRIVATE OpenGL::GL
)
endif()
if(MLN_WITH_VULKAN)
find_package(Vulkan REQUIRED)
target_sources(
mbgl-core
PRIVATE
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/vulkan/headless_backend.cpp
)
if(Vulkan_FOUND)
get_filename_component(Vulkan_LIBRARY_DIR ${Vulkan_LIBRARY} DIRECTORY)
set(CMAKE_INSTALL_RPATH ${Vulkan_LIBRARY_DIR})
else()
set(CMAKE_INSTALL_RPATH "/usr/local/lib/")
message(STATUS "Vulkan SDK not found! Using default homebrew install path")
endif()
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
endif()
target_compile_options(mbgl-core PRIVATE -fobjc-arc)
# FIXME: Should not be needed, but now needed by node because of the headless frontend.
target_include_directories(
mbgl-core
PUBLIC ${PROJECT_SOURCE_DIR}/platform/default/include
)
target_include_directories(
mbgl-core
PRIVATE
${PROJECT_SOURCE_DIR}/platform/macos/src
)
add_subdirectory(${PROJECT_SOURCE_DIR}/bin)
add_subdirectory(${PROJECT_SOURCE_DIR}/expression-test)
if(MLN_WITH_GLFW)
add_subdirectory(${PROJECT_SOURCE_DIR}/platform/glfw)
endif()
if(MLN_WITH_NODE)
add_subdirectory(${PROJECT_SOURCE_DIR}/platform/node)
endif()
add_executable(
mbgl-test-runner
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/test/main.cpp
)
target_include_directories(
mbgl-test-runner
PUBLIC ${PROJECT_SOURCE_DIR}/include ${PROJECT_SOURCE_DIR}/test/include
)
target_compile_definitions(
mbgl-test-runner
PRIVATE WORK_DIRECTORY=${PROJECT_SOURCE_DIR}
)
target_link_libraries(
mbgl-test-runner
PRIVATE mbgl-compiler-options -Wl,-force_load mbgl-test
)
add_executable(
mbgl-benchmark-runner
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/benchmark/main.cpp
)
target_include_directories(
mbgl-benchmark-runner
PUBLIC ${PROJECT_SOURCE_DIR}/benchmark/include
)
target_link_libraries(
mbgl-benchmark-runner
PRIVATE mbgl-compiler-options -Wl,-force_load mbgl-benchmark
)
add_executable(
mbgl-render-test-runner
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/render-test/main.cpp
)
target_link_libraries(
mbgl-render-test-runner
PRIVATE mbgl-compiler-options mbgl-render-test
)
set_property(TARGET mbgl-benchmark-runner PROPERTY FOLDER Executables)
set_property(TARGET mbgl-test-runner PROPERTY FOLDER Executables)
set_property(TARGET mbgl-render-test-runner PROPERTY FOLDER Executables)
set_target_properties(mbgl-benchmark-runner mbgl-test-runner mbgl-render-test-runner PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] "YES")
# Disable benchmarks in CI as they run in VM environment
if(NOT DEFINED ENV{CI})
add_test(NAME mbgl-benchmark-runner COMMAND mbgl-benchmark-runner WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
endif()
add_test(
NAME mbgl-test-runner
COMMAND
node
${PROJECT_SOURCE_DIR}/test/storage/with-server.js
${PROJECT_SOURCE_DIR}/test/storage/server.js
$<TARGET_FILE:mbgl-test-runner>
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
find_program(ARMERGE NAMES armerge)
if(NOT "${ARMERGE}" STREQUAL "ARMERGE-NOTFOUND")
message(STATUS "Found armerge: ${ARMERGE}")
include(${PROJECT_SOURCE_DIR}/cmake/find_static_library.cmake)
set(STATIC_LIBS "")
find_static_library(STATIC_LIBS NAMES png)
find_static_library(STATIC_LIBS NAMES jpeg)
find_static_library(STATIC_LIBS NAMES webp)
find_static_library(STATIC_LIBS NAMES uv uv_a)
add_custom_command(
TARGET mbgl-core
POST_BUILD
COMMAND armerge --keep-symbols 'mbgl.*' --output libmbgl-core-amalgam.a
$<TARGET_FILE:mbgl-core>
$<TARGET_FILE:mbgl-freetype>
$<TARGET_FILE:mbgl-vendor-csscolorparser>
$<TARGET_FILE:mbgl-harfbuzz>
$<TARGET_FILE:mbgl-vendor-parsedate>
${STATIC_LIBS}
)
endif()