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MapLibreParticleLab/shaders/drawable.location_indicator.fragment.glsl
2025-02-28 21:49:20 +00:00

9 lines
137 B
GLSL

layout (std140) uniform LocationIndicatorDrawableUBO {
mat4 u_matrix;
vec4 u_color;
};
void main() {
fragColor = u_color;
}