34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
#include <mbgl/layermanager/symbol_layer_factory.hpp>
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#include <mbgl/layout/symbol_layout.hpp>
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#include <mbgl/renderer/layers/render_symbol_layer.hpp>
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#include <mbgl/style/layers/symbol_layer.hpp>
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#include <mbgl/style/layers/symbol_layer_impl.hpp>
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namespace mbgl {
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const style::LayerTypeInfo* SymbolLayerFactory::getTypeInfo() const noexcept {
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return style::SymbolLayer::Impl::staticTypeInfo();
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}
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std::unique_ptr<style::Layer> SymbolLayerFactory::createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept {
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optional<std::string> source = getSource(value);
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if (!source) {
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return nullptr;
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}
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return std::unique_ptr<style::Layer>(new style::SymbolLayer(id, *source));
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}
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std::unique_ptr<Layout> SymbolLayerFactory::createLayout(const LayoutParameters& parameters,
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std::unique_ptr<GeometryTileLayer> tileLayer,
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const std::vector<Immutable<style::LayerProperties>>& group) noexcept {
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return std::make_unique<SymbolLayout>(parameters.bucketParameters, group, std::move(tileLayer), parameters);
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}
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std::unique_ptr<RenderLayer> SymbolLayerFactory::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
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assert(impl->getTypeInfo() == getTypeInfo());
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return std::make_unique<RenderSymbolLayer>(staticImmutableCast<style::SymbolLayer::Impl>(impl));
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}
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} // namespace mbgl
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