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MapLibreParticleLab/include/mbgl/map/tile_parser.hpp

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2.2 KiB
C++

#ifndef MBGL_MAP_TILE_PARSER
#define MBGL_MAP_TILE_PARSER
#include <mbgl/map/vector_tile.hpp>
#include <mbgl/style/filter_expression.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <iosfwd>
#include <string>
namespace mbgl {
class Bucket;
class Texturepool;
class FontStack;
class GlyphAtlas;
class GlyphStore;
class SpriteAtlas;
class Sprite;
class Style;
class StyleBucket;
class StyleBucketFill;
class StyleBucketRaster;
class StyleBucketLine;
class StyleBucketSymbol;
class StyleLayerGroup;
class VectorTileData;
class Collision;
class TileParser {
public:
TileParser(const std::string &data, VectorTileData &tile,
const util::ptr<const Style> &style,
const util::ptr<GlyphAtlas> &glyphAtlas,
const util::ptr<GlyphStore> &glyphStore,
const util::ptr<SpriteAtlas> &spriteAtlas,
const util::ptr<Sprite> &sprite);
~TileParser();
public:
void parse();
private:
bool obsolete() const;
void parseStyleLayers(util::ptr<StyleLayerGroup> group);
std::unique_ptr<Bucket> createBucket(util::ptr<StyleBucket> bucket_desc);
std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill);
std::unique_ptr<Bucket> createRasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster &raster);
std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line);
std::unique_ptr<Bucket> createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol);
template <class Bucket> void addBucketGeometries(Bucket& bucket, const VectorTileLayer& layer, const FilterExpression &filter);
private:
const VectorTile vector_data;
VectorTileData& tile;
// Cross-thread shared data.
util::ptr<const Style> style;
util::ptr<GlyphAtlas> glyphAtlas;
util::ptr<GlyphStore> glyphStore;
util::ptr<SpriteAtlas> spriteAtlas;
util::ptr<Sprite> sprite;
util::ptr<Texturepool> texturePool;
std::unique_ptr<Collision> collision;
};
}
#endif