32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#pragma once
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#include <mbgl/programs/attributes.hpp>
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#include <mbgl/programs/program.hpp>
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#include <mbgl/programs/textures.hpp>
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#include <mbgl/programs/uniforms.hpp>
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#include <mbgl/style/properties.hpp>
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namespace mbgl {
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namespace uniforms {
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MBGL_DEFINE_UNIFORM_SCALAR(float, overlay_scale);
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}
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class DebugProgram final : public Program<DebugProgram,
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shaders::BuiltIn::DebugProgram,
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gfx::PrimitiveType::Line,
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TypeList<attributes::pos>,
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TypeList<uniforms::matrix, uniforms::color, uniforms::overlay_scale>,
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TypeList<textures::overlay>,
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style::Properties<>> {
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public:
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static constexpr std::string_view Name{"DebugProgram"};
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const std::string_view typeName() const noexcept override { return Name; }
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using Program::Program;
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};
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using DebugLayoutVertex = DebugProgram::LayoutVertex;
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using DebugAttributes = DebugProgram::AttributeList;
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} // namespace mbgl
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