Files
MapLibreParticleLab/src/mbgl/gl/offscreen_texture.cpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

75 lines
2.1 KiB
C++

#include <mbgl/gl/offscreen_texture.hpp>
#include <mbgl/gl/renderable_resource.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/framebuffer.hpp>
namespace mbgl {
namespace gl {
class OffscreenTextureResource final : public gl::RenderableResource {
public:
OffscreenTextureResource(gl::Context& context_, const Size size_, const gfx::TextureChannelDataType type_)
: context(context_),
size(size_),
type(type_) {
assert(!size.isEmpty());
}
~OffscreenTextureResource() noexcept override = default;
void bind() override {
if (!framebuffer) {
assert(!texture);
texture = context.createTexture(size, gfx::TexturePixelType::RGBA, type);
framebuffer = context.createFramebuffer(*texture);
} else {
context.bindFramebuffer = framebuffer->framebuffer;
}
context.activeTextureUnit = 0;
context.scissorTest = false;
context.viewport = {0, 0, size};
}
PremultipliedImage readStillImage() {
assert(framebuffer);
context.bindFramebuffer = framebuffer->framebuffer;
return context.readFramebuffer<PremultipliedImage>(size);
}
gfx::Texture& getTexture() {
assert(texture);
return *texture;
}
private:
gl::Context& context;
const Size size;
std::optional<gfx::Texture> texture;
const gfx::TextureChannelDataType type;
std::optional<gl::Framebuffer> framebuffer;
};
OffscreenTexture::OffscreenTexture(gl::Context& context, const Size size_, const gfx::TextureChannelDataType type)
: gfx::OffscreenTexture(size, std::make_unique<OffscreenTextureResource>(context, size_, type)) {}
bool OffscreenTexture::isRenderable() {
try {
getResource<OffscreenTextureResource>().bind();
return true;
} catch (const std::runtime_error&) {
return false;
}
}
PremultipliedImage OffscreenTexture::readStillImage() {
return getResource<OffscreenTextureResource>().readStillImage();
}
gfx::Texture& OffscreenTexture::getTexture() {
return getResource<OffscreenTextureResource>().getTexture();
}
} // namespace gl
} // namespace mbgl