Files
MapLibreParticleLab/platform/darwin
Fabian Guerra Soto e52249c17f [ios, macos] Light property implementation in MGLStyle (#9043)
* [ios, macos] Add MGLLight to MGLStyle

* [ios, macos] Implement Objc bindings for Light object

* [ios, macos] Remove rawLight from MGLLight and re-implement it as value class

* [ios, macos] Fix build on macos

* [ios, macos] Add MGLLight documentation, Move MGLLightPosition to MGLLight

* [ios, macos] Add MGLLight tests.

* [ios, macos] Update changelogs

* [ios, macos] Fix misspelling

* [ios, macos] Fix MGLLightAnchor enum property names

* [ios, macos] Update documentation. Improve varialble naming.

* [ios, macos] Rename MGLLightPosition to MGLSphericalPosition

* [ios, macos] Update data types of MGLSphericalPosition
2017-05-23 10:59:24 -04:00
..

Darwin

The code in the Darwin platform targets Apple platforms but is not specific to iOS or macOS. This code is not distributed as an SDK in itself, but is required by the Mapbox iOS SDK and Mapbox macOS SDK.

These files depend on the Foundation and Core Foundation frameworks but do not depend on iOS- or macOS–specific frameworks, such as UIKit or AppKit. Any non-cross-platform code is guarded by TargetConditionals.h macros.