- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
334 lines
8.7 KiB
C++
334 lines
8.7 KiB
C++
#include <mbgl/util/thread.hpp>
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#include <mbgl/actor/actor_ref.hpp>
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#include <mbgl/actor/scheduler.hpp>
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#include <mbgl/test/util.hpp>
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#include <mbgl/util/run_loop.hpp>
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#include <mbgl/util/timer.hpp>
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#include <atomic>
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#include <memory>
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using namespace mbgl;
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using namespace mbgl::util;
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class TestObject {
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public:
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TestObject(ActorRef<TestObject>, std::thread::id otherTid)
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: tid(std::this_thread::get_id()) {
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EXPECT_NE(tid, otherTid); // Object is created on child thread
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}
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~TestObject() {
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EXPECT_EQ(tid, std::this_thread::get_id()); // Object is destroyed on child thread
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}
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void fn1(int val) const {
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EXPECT_EQ(tid, std::this_thread::get_id());
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EXPECT_EQ(val, 1);
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}
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void fn2(std::function<void (int)> cb) const {
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EXPECT_EQ(tid, std::this_thread::get_id());
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cb(1);
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}
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void transferIn(std::unique_ptr<int> val) const {
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EXPECT_EQ(tid, std::this_thread::get_id());
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EXPECT_EQ(*val, 1);
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}
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void transferInShared(std::shared_ptr<int> val) const {
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EXPECT_EQ(tid, std::this_thread::get_id());
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EXPECT_EQ(*val, 1);
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}
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void transferString(const std::string& string) const {
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EXPECT_EQ(tid, std::this_thread::get_id());
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EXPECT_EQ(string, "test");
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}
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void checkContext(std::promise<bool> result) const {
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result.set_value(tid == std::this_thread::get_id());
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}
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void sync(std::promise<void> result) const {
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result.set_value();
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}
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const std::thread::id tid;
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};
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TEST(Thread, invoke) {
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const std::thread::id tid = std::this_thread::get_id();
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Thread<TestObject> thread("Test", tid);
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thread.actor().invoke(&TestObject::fn1, 1);
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thread.actor().invoke(&TestObject::fn2, [] (int result) { EXPECT_EQ(result, 1); } );
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thread.actor().invoke(&TestObject::transferIn, std::make_unique<int>(1));
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thread.actor().invoke(&TestObject::transferInShared, std::make_shared<int>(1));
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std::string test("test");
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thread.actor().invoke(&TestObject::transferString, test);
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// Make sure the message queue was consumed before ending the test.
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std::promise<void> result;
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auto resultFuture = result.get_future();
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thread.actor().invoke(&TestObject::sync, std::move(result));
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resultFuture.get();
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}
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TEST(Thread, Context) {
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const std::thread::id tid = std::this_thread::get_id();
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Thread<TestObject> thread("Test", tid);
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std::promise<bool> result;
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auto resultFuture = result.get_future();
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thread.actor().invoke(&TestObject::checkContext, std::move(result));
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EXPECT_EQ(resultFuture.get(), true);
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}
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class TestWorker {
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public:
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TestWorker(ActorRef<TestWorker>) {}
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void send(std::function<void ()> cb) {
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cb();
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}
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void sendDelayed(std::function<void ()> cb) {
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timer.start(Milliseconds(300), mbgl::Duration::zero(), [cb] {
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cb();
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});
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}
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private:
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Timer timer;
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};
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TEST(Thread, ExecutesAfter) {
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RunLoop loop;
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Thread<TestWorker> thread("Test");
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bool didWork = false;
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bool didAfter = false;
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thread.actor().invoke(&TestWorker::send, [&] { didWork = true; });
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thread.actor().invoke(&TestWorker::send, [&] { didAfter = true; loop.stop(); });
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loop.run();
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EXPECT_TRUE(didWork);
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EXPECT_TRUE(didAfter);
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}
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TEST(Thread, CanSelfWakeUp) {
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RunLoop loop;
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Thread<TestWorker> thread("Test");
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thread.actor().invoke(&TestWorker::sendDelayed, [&] {
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loop.stop();
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});
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loop.run();
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}
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TEST(Thread, Concurrency) {
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auto loop = std::make_shared<RunLoop>();
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unsigned numMessages = 100000;
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std::atomic_uint completed(numMessages);
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Actor<TestWorker> poolWorker(Scheduler::GetBackground());
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auto poolWorkerRef = poolWorker.self();
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Thread<TestWorker> threadedObject("Test");
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auto threadedObjectRef = threadedObject.actor();
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// 10 threads sending 100k messages to the Thread. The
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// idea here is to test if the scheduler is handling concurrency
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// correctly, otherwise this test should crash.
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for (unsigned i = 0; i < numMessages; ++i) {
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poolWorkerRef.invoke(&TestWorker::send, [threadedObjectRef, loop, &completed] () mutable {
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threadedObjectRef.invoke(&TestWorker::send, [loop, &completed] () {
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if (!--completed) {
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loop->stop();
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}
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});
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});
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};
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loop->run();
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}
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TEST(Thread, ThreadPoolMessaging) {
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auto loop = std::make_shared<RunLoop>();
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Actor<TestWorker> poolWorker(Scheduler::GetBackground());
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auto poolWorkerRef = poolWorker.self();
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Thread<TestWorker> threadedObject("Test");
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auto threadedObjectRef = threadedObject.actor();
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// This is sending a message to the Thread from the main
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// thread. Then the Thread will send another message to
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// a worker on the ThreadPool.
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threadedObjectRef.invoke(&TestWorker::send, [poolWorkerRef, loop] () mutable {
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poolWorkerRef.invoke(&TestWorker::send, [loop] () { loop->stop(); });
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});
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loop->run();
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// Same as before, but in the opposite direction.
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poolWorkerRef.invoke(&TestWorker::send, [threadedObjectRef, loop] () mutable {
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threadedObjectRef.invoke(&TestWorker::send, [loop] () { loop->stop(); });
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});
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loop->run();
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}
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TEST(Thread, ReferenceCanOutliveThread) {
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auto thread = std::make_unique<Thread<TestWorker>>("Test");
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auto worker = thread->actor();
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thread.reset();
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for (unsigned i = 0; i < 1000; ++i) {
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worker.invoke(&TestWorker::send, [&] { ADD_FAILURE() << "Should never happen"; });
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}
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usleep(10000);
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}
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TEST(Thread, DeletePausedThread) {
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std::atomic_bool flag(false);
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auto thread = std::make_unique<Thread<TestWorker>>("Test");
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thread->pause();
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thread->actor().invoke(&TestWorker::send, [&] { flag = true; });
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// Should not hang.
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thread.reset();
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// Should process the queue before destruction.
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ASSERT_TRUE(flag);
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}
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TEST(Thread, Pause) {
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RunLoop loop;
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std::atomic_bool flag(false);
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Thread<TestWorker> thread1("Test1");
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thread1.pause();
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Thread<TestWorker> thread2("Test2");
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for (unsigned i = 0; i < 100; ++i) {
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thread1.actor().invoke(&TestWorker::send, [&] { flag = true; });
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thread2.actor().invoke(&TestWorker::send, [&] { ASSERT_FALSE(flag); });
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}
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// Queue a message at the end of thread2 queue.
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thread2.actor().invoke(&TestWorker::send, [&] { loop.stop(); });
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loop.run();
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}
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TEST(Thread, Resume) {
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RunLoop loop;
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std::atomic_bool flag(false);
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Thread<TestWorker> thread("Test");
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thread.pause();
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for (unsigned i = 0; i < 100; ++i) {
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thread.actor().invoke(&TestWorker::send, [&] { flag = true; });
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}
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// Thread messages are ondered, when we resume, this is going
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// to me the last thing to run on the message queue.
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thread.actor().invoke(&TestWorker::send, [&] { loop.stop(); });
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// This test will be flaky if the thread doesn't get paused.
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ASSERT_FALSE(flag);
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thread.resume();
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loop.run();
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ASSERT_TRUE(flag);
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}
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TEST(Thread, PauseResume) {
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RunLoop loop;
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Thread<TestWorker> thread("Test");
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// Test if multiple pause/resume work.
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for (unsigned i = 0; i < 100; ++i) {
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thread.pause();
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thread.resume();
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}
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thread.actor().invoke(&TestWorker::send, [&] { loop.stop(); });
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loop.run();
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}
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class TestWorkerDelayedConstruction {
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public:
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TestWorkerDelayedConstruction(ActorRef<TestWorkerDelayedConstruction>, std::future<void> start) {
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start.get();
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}
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void send(std::function<void ()> cb) {
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cb();
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}
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private:
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Timer timer;
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};
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TEST(Thread, InvokeBeforeChildStarts) {
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RunLoop loop;
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std::promise<void> start;
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Thread<TestWorkerDelayedConstruction> thread("Test", start.get_future());
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std::atomic<int> count { 0 };
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for (unsigned i = 0; i < 100; ++i) {
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thread.actor().invoke(&TestWorkerDelayedConstruction::send, [&] { ++count; });
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}
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thread.actor().invoke(&TestWorkerDelayedConstruction::send, [&] { loop.stop(); });
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// This test will be flaky if messages are consumed before the target object is constructed.
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ASSERT_EQ(count, 0);
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start.set_value();
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loop.run();
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ASSERT_EQ(count, 100);
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}
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TEST(Thread, DeleteBeforeChildStarts) {
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std::atomic_bool flag(false);
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std::promise<void> start;
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Thread<TestWorker> control("Control");
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auto thread = std::make_unique<Thread<TestWorkerDelayedConstruction>>("Test", start.get_future());
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thread->actor().invoke(&TestWorkerDelayedConstruction::send, [&] { flag = true; });
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control.actor().invoke(&TestWorker::sendDelayed, [&] { start.set_value(); });
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// Should not hang.
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thread.reset();
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// Should process the queue before destruction.
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ASSERT_TRUE(flag);
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}
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