Files
MapLibreParticleLab/include/mbgl/map/map_observer.hpp
Chris Loer 70c2d5a4ca [core, darwin, android] Add onDidEnterIdle to MapObserver.
didEnterIdle fires whenever render completes and no repaint is scheduled.
2018-12-11 11:46:16 -08:00

46 lines
1.1 KiB
C++

#pragma once
#include <mbgl/style/source.hpp>
#include <cstdint>
#include <exception>
#include <string>
namespace mbgl {
class MapObserver {
public:
virtual ~MapObserver() = default;
static MapObserver& nullObserver() {
static MapObserver mapObserver;
return mapObserver;
}
enum class CameraChangeMode : uint32_t {
Immediate,
Animated
};
enum class RenderMode : uint32_t {
Partial,
Full
};
virtual void onCameraWillChange(CameraChangeMode) {}
virtual void onCameraIsChanging() {}
virtual void onCameraDidChange(CameraChangeMode) {}
virtual void onWillStartLoadingMap() {}
virtual void onDidFinishLoadingMap() {}
virtual void onDidFailLoadingMap(std::exception_ptr) {}
virtual void onWillStartRenderingFrame() {}
virtual void onDidFinishRenderingFrame(RenderMode) {}
virtual void onWillStartRenderingMap() {}
virtual void onDidFinishRenderingMap(RenderMode) {}
virtual void onDidFinishLoadingStyle() {}
virtual void onSourceChanged(style::Source&) {}
virtual void onDidEnterIdle() {}
};
} // namespace mbgl