72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
#if MLN_RENDER_BACKEND_OPENGL
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#include <mbgl/test/util.hpp>
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#include <mbgl/gfx/backend_scope.hpp>
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#include <mbgl/gl/headless_backend.hpp>
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#include <mbgl/gl/context.hpp>
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#include <memory>
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using namespace mbgl;
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namespace {
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static bool getFlag = false;
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static bool setFlag = false;
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} // namespace
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struct MockGLObject {
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using Type = bool;
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static const Type Default;
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static Type Get() {
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getFlag = true;
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return true;
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}
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static void Set(const Type&) { setFlag = true; }
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};
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const bool MockGLObject::Default = false;
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TEST(GLObject, Value) {
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setFlag = false;
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auto object = std::make_unique<gl::State<MockGLObject>>();
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EXPECT_EQ(object->getCurrentValue(), false);
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EXPECT_TRUE(object->isDirty());
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EXPECT_FALSE(setFlag);
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*object = false;
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EXPECT_EQ(object->getCurrentValue(), false);
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EXPECT_FALSE(object->isDirty());
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EXPECT_TRUE(setFlag);
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setFlag = false;
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*object = true;
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EXPECT_EQ(object->getCurrentValue(), true);
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EXPECT_FALSE(object->isDirty());
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EXPECT_TRUE(setFlag);
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}
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TEST(GLObject, Store) {
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gl::HeadlessBackend backend{{256, 256}};
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gfx::BackendScope scope{backend};
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gl::Context context{backend};
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EXPECT_TRUE(context.empty());
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gl::UniqueTexture texture = context.createUniqueTexture();
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EXPECT_NE(texture.get(), 0u);
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texture.reset();
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EXPECT_FALSE(context.empty());
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context.performCleanup();
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EXPECT_FALSE(context.empty());
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context.reset();
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EXPECT_TRUE(context.empty());
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context.reset();
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EXPECT_TRUE(context.empty());
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}
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#endif
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