35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include <mbgl/platform/gl.hpp>
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#include <iostream>
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namespace mbgl {
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namespace gl {
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PFNGLBINDVERTEXARRAYPROC BindVertexArray = nullptr;
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PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays = nullptr;
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays = nullptr;
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PFNGLISVERTEXARRAYPROC IsVertexArray = nullptr;
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}
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}
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void _CHECK_GL_ERROR(const char *cmd, const char *file, int line) {
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std::cout << cmd << ";" << std::endl;
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GLenum err;
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while ((err = glGetError()) != GL_NO_ERROR) {
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std::string error;
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switch (err) {
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case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break;
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case GL_INVALID_ENUM: error = "INVALID_ENUM"; break;
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case GL_INVALID_VALUE: error = "INVALID_VALUE"; break;
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case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break;
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case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break;
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}
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std::cerr << "GL_" << error.c_str() << " - " << file << ":" << line << std::endl;
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exit(1);
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}
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} |