Files
MapLibreParticleLab/src/mbgl/map/sprite.hpp
2015-07-10 10:48:46 +03:00

61 lines
1.2 KiB
C++

#ifndef MBGL_STYLE_SPRITE
#define MBGL_STYLE_SPRITE
#include <mbgl/annotation/sprite_parser.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/storage/request.hpp>
#include <cstdint>
#include <atomic>
#include <iosfwd>
#include <string>
#include <unordered_map>
namespace mbgl {
class Request;
class Sprite : private util::noncopyable {
public:
struct Data {
std::string image;
std::string json;
};
class Observer {
public:
virtual ~Observer() = default;
virtual void onSpriteLoaded(const Sprites& sprites) = 0;
virtual void onSpriteLoadingFailed(std::exception_ptr error) = 0;
};
Sprite(const std::string& baseUrl, float pixelRatio);
~Sprite();
inline bool isLoaded() const {
return loaded;
}
const float pixelRatio;
void setObserver(Observer* observer);
private:
void emitSpriteLoadedIfComplete();
void emitSpriteLoadingFailed(const std::string& message);
struct Loader;
std::unique_ptr<Loader> loader;
bool loaded = false;
Observer* observer = nullptr;
};
} // namespace mbgl
#endif