51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#pragma once
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#include <mbgl/renderer/render_source.hpp>
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#include <mbgl/renderer/tile_pyramid.hpp>
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#include <mbgl/style/sources/vector_source_impl.hpp>
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namespace mbgl {
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class RenderVectorSource : public RenderSource {
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public:
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RenderVectorSource(Immutable<style::VectorSource::Impl>);
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bool isLoaded() const final;
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void update(Immutable<style::Source::Impl>,
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const std::vector<Immutable<style::Layer::Impl>>&,
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bool needsRendering,
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bool needsRelayout,
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const TileParameters&) final;
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void startRender(Painter&) final;
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void finishRender(Painter&) final;
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std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final;
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std::unordered_map<std::string, std::vector<Feature>>
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queryRenderedFeatures(const ScreenLineString& geometry,
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const TransformState& transformState,
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const RenderStyle& style,
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const RenderedQueryOptions& options) const final;
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std::vector<Feature>
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querySourceFeatures(const SourceQueryOptions&) const final;
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void onLowMemory() final;
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void dumpDebugLogs() const final;
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private:
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const style::VectorSource::Impl& impl() const;
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TilePyramid tilePyramid;
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optional<std::vector<std::string>> tileURLTemplates;
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};
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template <>
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inline bool RenderSource::is<RenderVectorSource>() const {
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return baseImpl->type == SourceType::Vector;
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}
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} // namespace mbgl
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