Files
MapLibreParticleLab/src/mbgl/renderer/sources/render_vector_source.hpp
2017-07-06 12:32:54 +02:00

51 lines
1.4 KiB
C++

#pragma once
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/tile_pyramid.hpp>
#include <mbgl/style/sources/vector_source_impl.hpp>
namespace mbgl {
class RenderVectorSource : public RenderSource {
public:
RenderVectorSource(Immutable<style::VectorSource::Impl>);
bool isLoaded() const final;
void update(Immutable<style::Source::Impl>,
const std::vector<Immutable<style::Layer::Impl>>&,
bool needsRendering,
bool needsRelayout,
const TileParameters&) final;
void startRender(Painter&) final;
void finishRender(Painter&) final;
std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final;
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
void onLowMemory() final;
void dumpDebugLogs() const final;
private:
const style::VectorSource::Impl& impl() const;
TilePyramid tilePyramid;
optional<std::vector<std::string>> tileURLTemplates;
};
template <>
inline bool RenderSource::is<RenderVectorSource>() const {
return baseImpl->type == SourceType::Vector;
}
} // namespace mbgl