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MapLibreParticleLab/platform/macos
Fabian Guerra 6d1fdf2ca3 Merge branch 'release-ios-v3.6.0-android-v5.1.0' into master.
# Conflicts:
#	circle.yml
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#	platform/android/MapboxGLAndroidSDK/gradle.properties
#	platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/AnnotationManager.java
#	platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java
#	platform/android/dependencies.gradle
#	platform/default/mbgl/storage/offline_database.cpp
#	platform/ios/CHANGELOG.md
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#	platform/ios/Mapbox-iOS-SDK.podspec
#	platform/ios/app/Main.storyboard
#	platform/ios/src/MGLMapView.mm
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#	src/mbgl/tile/raster_tile.cpp
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#	test/tile/annotation_tile.test.cpp
#	test/tile/geojson_tile.test.cpp
#	test/tile/raster_tile.test.cpp
#	test/tile/vector_tile.test.cpp
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Mapbox macOS SDK

Bitrise

Put interactive, scalable world maps into your native Cocoa application with the Mapbox macOS SDK.

  • Mapbox-curated map styles and OpenStreetMap-based vector tiles make it easy to get started.
  • Customize every aspect of the map’s appearance in code or visually using Mapbox Studio.
  • High-performance OpenGL rendering and multitouch gestures keep your users happy.
  • A well-designed, fully documented API helps you stay productive.
  • Develop across multiple platforms, including iOS, using the same styles and similar APIs.

The Mapbox macOS SDK is compatible with macOS 10.10.0 and above for Cocoa applications developed in Objective-C, Swift, Interface Builder, or AppleScript. For hybrid applications, consider Mapbox GL JS.

Information for Mac developers:

Information for contributors:

Mapbox does not officially support the Mapbox macOS SDK to the same extent as the Mapbox iOS SDK; however, bug reports and pull requests are certainly welcome.