Files
MapLibreParticleLab/src/renderer/painter_composite.cpp
2014-05-22 15:17:26 +02:00

31 lines
905 B
C++

#include <llmr/renderer/painter.hpp>
#include <iostream>
using namespace llmr;
void Painter::drawComposite(GLuint texture, const CompositeProperties &properties) {
// We're doing full-screen framebuffer blending, so no need to do stencil testing here.
glDisable(GL_STENCIL_TEST);
useProgram(compositeShader->program);
compositeShader->setMatrix(nativeMatrix);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
compositeShader->setImage(0);
// TODO: translate
compositeShader->setOpacity(properties.opacity);
// Draw the full screen texture.
// TODO: Do more blend effects like multiply + blur
compositeArray.bind(*compositeShader, tileStencilBuffer, BUFFER_OFFSET(0));
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
glBindTexture(GL_TEXTURE_2D, 0);
// Reset back.
glEnable(GL_STENCIL_TEST);
}