Files
MapLibreParticleLab/include/mbgl/map/map.hpp
Minh Nguyễn d26b956a48 [core] Cleaned up Transform
Eliminated many redundant methods on Transform. Minimized usage of TransformState::x and TransformState::y. Added convenient constructors for AnimationOptions. When scaling, passing in view’s origin as the anchor no longer anchors the scaling operation at the view’s center. To specify no anchor, use NaN.

Increased precision of worldSize(), now that it’s used much more heavily in transform methods.
2016-01-14 00:39:18 -08:00

210 lines
6.6 KiB
C++

#ifndef MBGL_MAP_MAP
#define MBGL_MAP_MAP
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/map/update.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/style/types.hpp>
#include <cstdint>
#include <string>
#include <functional>
#include <vector>
#include <memory>
namespace mbgl {
class FileSource;
class View;
class MapData;
class MapContext;
class SpriteImage;
class Transform;
class PointAnnotation;
class ShapeAnnotation;
struct CameraOptions;
struct AnimationOptions;
namespace util {
template <class T> class Thread;
} // namespace util
struct EdgeInsets {
double top = 0;
double left = 0;
double bottom = 0;
double right = 0;
};
class Map : private util::noncopyable {
friend class View;
public:
explicit Map(View&, FileSource&,
MapMode mapMode = MapMode::Continuous,
GLContextMode contextMode = GLContextMode::Unique,
ConstrainMode constrainMode = ConstrainMode::HeightOnly);
~Map();
// Pauses the render thread. The render thread will stop running but will not be terminated and will not lose state until resumed.
void pause();
bool isPaused();
// Resumes a paused render thread
void resume();
// Register a callback that will get called (on the render thread) when all resources have
// been loaded and a complete render occurs.
using StillImageCallback = std::function<void (std::exception_ptr, PremultipliedImage&&)>;
void renderStill(StillImageCallback callback);
// Triggers a synchronous render.
void renderSync();
// Notifies the Map thread that the state has changed and an update might be necessary.
void update(Update update);
// Styling
void addClass(const std::string&);
void removeClass(const std::string&);
bool hasClass(const std::string&) const;
void setClasses(const std::vector<std::string>&);
std::vector<std::string> getClasses() const;
void setDefaultFadeDuration(const Duration&);
Duration getDefaultFadeDuration() const;
void setDefaultTransitionDuration(const Duration&);
Duration getDefaultTransitionDuration() const;
void setDefaultTransitionDelay(const Duration&);
Duration getDefaultTransitionDelay() const;
void setStyleURL(const std::string& url);
void setStyleJSON(const std::string& json, const std::string& base = "");
std::string getStyleURL() const;
std::string getStyleJSON() const;
// Transition
void cancelTransitions();
void setGestureInProgress(bool);
bool isGestureInProgress() const;
bool isRotating() const;
bool isScaling() const;
bool isPanning() const;
// Camera
void jumpTo(const CameraOptions&);
void easeTo(const CameraOptions&, const AnimationOptions&);
void flyTo(const CameraOptions&, const AnimationOptions&);
// Position
void moveBy(const PrecisionPoint&, const Duration& = Duration::zero());
void setLatLng(const LatLng&, const PrecisionPoint&, const Duration& = Duration::zero());
void setLatLng(const LatLng&, const Duration& = Duration::zero());
LatLng getLatLng() const;
void resetPosition();
// Scale
void scaleBy(double ds, const PrecisionPoint& = { NAN, NAN }, const Duration& = Duration::zero());
void setScale(double scale, const PrecisionPoint& = { NAN, NAN }, const Duration& = Duration::zero());
double getScale() const;
void setZoom(double zoom, const Duration& = Duration::zero());
double getZoom() const;
void setLatLngZoom(const LatLng&, double zoom, const Duration& = Duration::zero());
CameraOptions cameraForLatLngBounds(const LatLngBounds&, const EdgeInsets&);
CameraOptions cameraForLatLngs(const std::vector<LatLng>&, const EdgeInsets&);
void resetZoom();
double getMinZoom() const;
double getMaxZoom() const;
// Rotation
void rotateBy(const PrecisionPoint& first, const PrecisionPoint& second, const Duration& = Duration::zero());
void setBearing(double degrees, const Duration& = Duration::zero());
void setBearing(double degrees, const PrecisionPoint&);
double getBearing() const;
void resetNorth(const Duration& = std::chrono::milliseconds(500));
// Pitch
void setPitch(double pitch, const Duration& = Duration::zero());
double getPitch() const;
// North Orientation
void setNorthOrientation(NorthOrientation);
NorthOrientation getNorthOrientation() const;
// Size
uint16_t getWidth() const;
uint16_t getHeight() const;
// Projection
MetersBounds getWorldBoundsMeters() const;
LatLngBounds getWorldBoundsLatLng() const;
double getMetersPerPixelAtLatitude(double lat, double zoom) const;
ProjectedMeters projectedMetersForLatLng(const LatLng&) const;
LatLng latLngForProjectedMeters(const ProjectedMeters&) const;
PrecisionPoint pixelForLatLng(const LatLng&) const;
LatLng latLngForPixel(const PrecisionPoint&) const;
// Annotations
void addAnnotationIcon(const std::string&, std::shared_ptr<const SpriteImage>);
void removeAnnotationIcon(const std::string&);
double getTopOffsetPixelsForAnnotationIcon(const std::string&);
AnnotationID addPointAnnotation(const PointAnnotation&);
AnnotationIDs addPointAnnotations(const std::vector<PointAnnotation>&);
AnnotationID addShapeAnnotation(const ShapeAnnotation&);
AnnotationIDs addShapeAnnotations(const std::vector<ShapeAnnotation>&);
void removeAnnotation(AnnotationID);
void removeAnnotations(const AnnotationIDs&);
AnnotationIDs getPointAnnotationsInBounds(const LatLngBounds&);
LatLngBounds getBoundsForAnnotations(const AnnotationIDs&);
void addCustomLayer(const std::string& id,
CustomLayerInitializeFunction,
CustomLayerRenderFunction,
CustomLayerDeinitializeFunction,
void* context,
const char* before = nullptr);
void removeCustomLayer(const std::string& id);
// Memory
void setSourceTileCacheSize(size_t);
void onLowMemory();
// Debug
void setDebug(MapDebugOptions);
void cycleDebugOptions();
MapDebugOptions getDebug() const;
bool isFullyLoaded() const;
void dumpDebugLogs() const;
private:
View& view;
const std::unique_ptr<Transform> transform;
const std::unique_ptr<util::Thread<MapContext>> context;
MapData* data;
enum class RenderState {
never,
partial,
fully
};
RenderState renderState = RenderState::never;
};
} // namespace mbgl
#endif