Files
MapLibreParticleLab/Makefile
Minh Nguyễn 50ae3eb3c0 [ios, macos] Insert example code in original headers (#7569)
* [ios, macos] Removed extraneous code fences

* [ios] Streamlined example delimiters

Use test method names as names of example blocks and test method documentation comments as front matter for examples. Set off example blocks using a syntax similar to playground markup syntax. Avoid hard-coding indentation levels. Trigger Xcode build error when an error occurs in the script.

* [ios] Removed platform-specific code from examples

* [ios] Fixed logic error

The comment said 200 while the code said 1,500.

* [ios] Formalize build phase input

* [ios] Insert examples into original source documentation

Rewrote the example code insertion script to work on the original source files and overwrite any existing code examples on the same symbols. The script uses SourceKitten to find the documentation comment for the symbol named by the test method.

Replaced the Run Script build phase that runs the example code insertion script with a make rule that runs the same script. Inlined skeleton examples minus the contents of the code blocks.

* [ios] Fixed syntax error

* [ios] Ran ios-add-examples-to-docs

* [ios] Avoid touching unchanged headers

* [ios] Refactored example insertion script

* [ios] Point jazzy at original sources

* [ios] Invoke SourceKitten only once

* [ios] Look for methods as well as properties

* [ios] Thoroughly search for code blocks in doc comments

Refactored the example code insertion script to index test methods by their names, then recursively search the SourceKitten output for documentation comments that contain Swift code blocks, replacing each code block with the associated test method body.

* [ios, macos] Enabled example insertion for macOS

The example code insertion script is now platform-agnostic.

* [ios, macos] Fixed documentation example tests

Set the map view’s style to a minimal local JSON file. Wait for the style to finish loading before running each test. Corrected CGVector type.

* [ios, macos] Dry run mode

The output of this mode isn’t a good indicator of whether any files would’ve needed to be changed, because the presence of a conditional compilation block in one of the test methods means this script would always change and revert the corresponding comment.

* [ios] Fixed test failure

The iOS implementation of MGLMapView tries to show the Streets style by default even if no access token has been set. Avoid a race condition and frequent test failure by specifying the minimal style on initialization.

* [ios, macos] Ensure SourceKitten is installed before inserting example code

* [ios, macos] Tear down map view after each test

Keep map views from previous tests from hanging around, potentially obscuring the result of a subsequent test. Set the access token to a bogus token upfront for all style layer tests. Unified MGLStyle usage within MGLStyleTests.

* [ios, macos] Reinsert examples after generating runtime styling headers
2017-01-04 12:19:31 -08:00

541 lines
17 KiB
Makefile

export BUILDTYPE ?= Debug
ifeq ($(BUILDTYPE), Release)
else ifeq ($(BUILDTYPE), Debug)
else
$(error BUILDTYPE must be Debug or Release)
endif
ifeq ($(shell uname -s), Darwin)
HOST_PLATFORM = macos
HOST_PLATFORM_VERSION = $(shell uname -m)
NINJA ?= platform/macos/ninja
export JOBS ?= $(shell sysctl -n hw.ncpu)
else ifeq ($(shell uname -s), Linux)
HOST_PLATFORM = linux
HOST_PLATFORM_VERSION = $(shell uname -m)
NINJA ?= platform/linux/ninja
export JOBS ?= $(shell grep --count processor /proc/cpuinfo)
else
$(error Cannot determine host platform)
endif
ifeq ($(MASON_PLATFORM),)
BUILD_PLATFORM = $(HOST_PLATFORM)
else
BUILD_PLATFORM = $(MASON_PLATFORM)
endif
ifeq ($(MASON_PLATFORM_VERSION),)
BUILD_PLATFORM_VERSION = $(HOST_PLATFORM_VERSION)
else
BUILD_PLATFORM_VERSION = $(MASON_PLATFORM_VERSION)
endif
ifeq ($(V), 1)
export XCPRETTY
NINJA_ARGS ?= -v
else
export XCPRETTY ?= | xcpretty
NINJA_ARGS ?=
endif
.PHONY: default
default: test
ifneq (,$(wildcard .git/.))
.mason/mason:
git submodule update --init
else
.mason/mason: ;
endif
.NOTPARALLEL: node_modules
node_modules: package.json
npm update # Install dependencies but don't run our own install script.
BUILD_DEPS += .mason/mason
BUILD_DEPS += Makefile
BUILD_DEPS += node_modules
BUILD_DEPS += CMakeLists.txt
#### macOS targets ##############################################################
ifeq ($(HOST_PLATFORM), macos)
export PATH := $(shell pwd)/platform/macos:$(PATH)
MACOS_OUTPUT_PATH = build/macos
MACOS_PROJ_PATH = $(MACOS_OUTPUT_PATH)/mbgl.xcodeproj
MACOS_WORK_PATH = platform/macos/macos.xcworkspace
MACOS_USER_DATA_PATH = $(MACOS_WORK_PATH)/xcuserdata/$(USER).xcuserdatad
MACOS_COMPDB_PATH = $(MACOS_OUTPUT_PATH)/compdb/$(BUILDTYPE)
MACOS_XCODEBUILD = xcodebuild \
-derivedDataPath $(MACOS_OUTPUT_PATH) \
-configuration $(BUILDTYPE) \
-workspace $(MACOS_WORK_PATH)
MACOS_XCSCHEMES += platform/macos/scripts/executable.xcscheme
MACOS_XCSCHEMES += platform/macos/scripts/library.xcscheme
MACOS_XCSCHEMES += platform/macos/scripts/node.xcscheme
$(MACOS_PROJ_PATH): $(BUILD_DEPS) $(MACOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings $(MACOS_XCSCHEMES)
mkdir -p $(MACOS_OUTPUT_PATH)
(cd $(MACOS_OUTPUT_PATH) && cmake -G Xcode ../..)
@# Create Xcode schemes so that we can use xcodebuild from the command line. CMake doesn't
@# create these automatically.
SCHEME_NAME=mbgl-test SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-benchmark SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-render SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-offline SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-glfw SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-core SCHEME_TYPE=library BUILDABLE_NAME=libmbgl-core.a BLUEPRINT_NAME=mbgl-core platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-node SCHEME_TYPE=library BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node platform/macos/scripts/create_scheme.sh
@# Create schemes for running node tests. These have all of the environment variables set to
@# launch in the correct location.
SCHEME_NAME="node tests" SCHEME_TYPE=node BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node NODE_ARGUMENT="`npm bin tape`/tape platform/node/test/js/**/*.test.js" platform/macos/scripts/create_scheme.sh
SCHEME_NAME="node render tests" SCHEME_TYPE=node BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node NODE_ARGUMENT="platform/node/test/render.test.js" platform/macos/scripts/create_scheme.sh
SCHEME_NAME="node query tests" SCHEME_TYPE=node BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node NODE_ARGUMENT="platform/node/test/query.test.js" platform/macos/scripts/create_scheme.sh
$(MACOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings: platform/macos/WorkspaceSettings.xcsettings
mkdir -p "$(MACOS_USER_DATA_PATH)"
cp platform/macos/WorkspaceSettings.xcsettings "$@"
.PHONY: macos
macos: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' build $(XCPRETTY)
.PHONY: xproj
xproj: $(MACOS_PROJ_PATH)
open $(MACOS_WORK_PATH)
.PHONY: test
test: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-test' build $(XCPRETTY)
.PHONY: benchmark
benchmark: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-benchmark' build $(XCPRETTY)
.PHONY: run-test
run-test: run-test-*
run-test-%: test
ulimit -c unlimited && ($(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$* & pid=$$! && wait $$pid \
|| (lldb -c /cores/core.$$pid --batch --one-line 'thread backtrace all' --one-line 'quit' && exit 1))
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' test $(XCPRETTY)
.PHONY: run-benchmark
run-benchmark: run-benchmark-.
run-benchmark-%: benchmark
$(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-benchmark --benchmark_filter=$*
.PHONY: glfw-app
glfw-app: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-glfw' build $(XCPRETTY)
.PHONY: run-glfw-app
run-glfw-app: glfw-app
"$(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-glfw"
.PHONY: render
render: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-render' build $(XCPRETTY)
.PHONY: offline
offline: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-offline' build $(XCPRETTY)
.PHONY: node
node: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-node' build $(XCPRETTY)
.PHONY: macos-test
macos-test: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' test $(XCPRETTY)
.PHONY: xpackage
xpackage: $(MACOS_PROJ_PATH)
SYMBOLS=$(SYMBOLS) ./platform/macos/scripts/package.sh
.PHONY: xdocument
xdocument:
OUTPUT=$(OUTPUT) ./platform/macos/scripts/document.sh
.PHONY: genstrings
genstrings:
genstrings -u -o platform/macos/sdk/Base.lproj platform/darwin/src/*.{m,mm}
genstrings -u -o platform/macos/sdk/Base.lproj platform/macos/src/*.{m,mm}
genstrings -u -o platform/ios/resources/Base.lproj platform/ios/src/*.{m,mm}
-find platform/ios/resources platform/macos/sdk -path '*/Base.lproj/*.strings' -exec \
textutil -convert txt -extension strings -inputencoding UTF-16 -encoding UTF-8 {} \;
mv platform/macos/sdk/Base.lproj/Foundation.strings platform/darwin/resources/Base.lproj/
$(MACOS_COMPDB_PATH)/Makefile:
mkdir -p $(MACOS_COMPDB_PATH)
(cd $(MACOS_COMPDB_PATH) && cmake ../../../.. \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON)
.PHONY:
compdb: $(BUILD_DEPS) $(TEST_DEPS) $(MACOS_COMPDB_PATH)/Makefile
@$(MAKE) -C $(MACOS_COMPDB_PATH) cmake_check_build_system
.PHONY: clang-tools
clang-tools: compdb
if test -z $(CLANG_TIDY); then .mason/mason install clang-tidy 3.8.0; fi
if test -z $(CLANG_FORMAT); then .mason/mason install clang-format 3.8.0; fi
$(MAKE) -C $(MACOS_COMPDB_PATH) mbgl-headers
.PHONY: tidy
tidy: clang-tools
scripts/clang-tools.sh $(MACOS_COMPDB_PATH)
.PHONY: check
check: clang-tools
scripts/clang-tools.sh $(MACOS_COMPDB_PATH) --diff
endif
#### iOS targets ##############################################################
ifeq ($(HOST_PLATFORM), macos)
IOS_OUTPUT_PATH = build/ios
IOS_PROJ_PATH = $(IOS_OUTPUT_PATH)/mbgl.xcodeproj
IOS_WORK_PATH = platform/ios/ios.xcworkspace
IOS_USER_DATA_PATH = $(IOS_WORK_PATH)/xcuserdata/$(USER).xcuserdatad
IOS_XCODEBUILD_SIM = xcodebuild \
ARCHS=x86_64 ONLY_ACTIVE_ARCH=YES \
-derivedDataPath $(IOS_OUTPUT_PATH) \
-configuration $(BUILDTYPE) -sdk iphonesimulator \
-destination 'platform=iOS Simulator,name=iPhone 6,OS=latest' \
-workspace $(IOS_WORK_PATH)
$(IOS_PROJ_PATH): $(IOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings $(BUILD_DEPS)
mkdir -p $(IOS_OUTPUT_PATH)
(cd $(IOS_OUTPUT_PATH) && cmake -G Xcode ../.. \
-DCMAKE_TOOLCHAIN_FILE=../../platform/ios/toolchain.cmake \
-DMBGL_PLATFORM=ios)
$(IOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings: platform/ios/WorkspaceSettings.xcsettings
mkdir -p "$(IOS_USER_DATA_PATH)"
cp platform/ios/WorkspaceSettings.xcsettings "$@"
.PHONY: ios
ios: $(IOS_PROJ_PATH)
set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'CI' build $(XCPRETTY)
.PHONY: iproj
iproj: $(IOS_PROJ_PATH)
open $(IOS_WORK_PATH)
.PHONY: ios-test
ios-test: $(IOS_PROJ_PATH)
set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'CI' test $(XCPRETTY)
.PHONY: ipackage
ipackage: $(IOS_PROJ_PATH)
FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
.PHONY: ipackage-strip
ipackage-strip: $(IOS_PROJ_PATH)
FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO \
./platform/ios/scripts/package.sh
.PHONY: ipackage-sim
ipackage-sim: $(IOS_PROJ_PATH)
BUILDTYPE=Debug FORMAT=dynamic BUILD_DEVICE=false SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
.PHONY: iframework
iframework: $(IOS_PROJ_PATH)
FORMAT=dynamic BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
.PHONY: ifabric
ifabric: $(IOS_PROJ_PATH)
FORMAT=static BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO SELF_CONTAINED=YES \
./platform/ios/scripts/package.sh
.PHONY: ideploy
ideploy:
caffeinate -i ./platform/ios/scripts/deploy-packages.sh
.PHONY: idocument
idocument:
OUTPUT=$(OUTPUT) ./platform/ios/scripts/document.sh
style-code-darwin:
node platform/darwin/scripts/generate-style-code.js
node platform/darwin/scripts/update-examples.js
darwin-update-examples:
node platform/darwin/scripts/update-examples.js
endif
#### Linux targets #####################################################
ifeq ($(HOST_PLATFORM), linux)
export PATH := $(shell pwd)/platform/linux:$(PATH)
export LINUX_OUTPUT_PATH = build/linux-$(shell uname -m)/$(BUILDTYPE)
LINUX_BUILD = $(LINUX_OUTPUT_PATH)/build.ninja
$(LINUX_BUILD): $(BUILD_DEPS)
mkdir -p $(LINUX_OUTPUT_PATH)
(cd $(LINUX_OUTPUT_PATH) && cmake -G Ninja ../../.. \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
-DWITH_CXX11ABI=$(shell scripts/check-cxx11abi.sh) \
-DWITH_COVERAGE=${WITH_COVERAGE} \
-DWITH_OSMESA=${WITH_OSMESA})
.PHONY: linux
linux: glfw-app render offline
.PHONY: test
test: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-test
.PHONY: benchmark
benchmark: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-benchmark
ifneq (,$(shell which gdb))
GDB = gdb -batch -return-child-result -ex 'set print thread-events off' -ex 'run' -ex 'thread apply all bt' --args
endif
.PHONY: run-test
run-test: run-test-*
run-test-%: test
$(GDB) $(LINUX_OUTPUT_PATH)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$*
.PHONY: run-benchmark
run-benchmark: run-benchmark-.
run-benchmark-%: benchmark
$(LINUX_OUTPUT_PATH)/mbgl-benchmark --benchmark_filter=$*
.PHONY: render
render: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-render
.PHONY: offline
offline: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-offline
.PHONY: glfw-app
glfw-app: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-glfw
.PHONY: run-glfw-app
run-glfw-app: glfw-app
cd $(LINUX_OUTPUT_PATH) && ./mbgl-glfw
.PHONY: node
node: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-node
.PHONY: compdb
compdb: $(LINUX_BUILD)
# Ninja generator already outputs the file at the right location
.PHONY: clang-tools
clang-tools: compdb
if test -z $(CLANG_TIDY); then .mason/mason install clang-tidy 3.8.0; fi
if test -z $(CLANG_FORMAT); then .mason/mason install clang-format 3.8.0; fi
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-headers
.PHONY: tidy
tidy: clang-tools
scripts/clang-tools.sh $(LINUX_OUTPUT_PATH)
.PHONY: check
check: clang-tools
scripts/clang-tools.sh $(LINUX_OUTPUT_PATH) --diff
endif
#### Qt targets #####################################################
ifeq ($(WITH_QT_4), 1)
QT_ROOT_PATH = build/qt4-$(BUILD_PLATFORM)-$(BUILD_PLATFORM_VERSION)
else
QT_ROOT_PATH = build/qt-$(BUILD_PLATFORM)-$(BUILD_PLATFORM_VERSION)
endif
ifneq (,$(shell which qmake))
export QT_INSTALL_DOCS = $(shell qmake -query QT_INSTALL_DOCS)
endif
export QT_OUTPUT_PATH = $(QT_ROOT_PATH)/$(BUILDTYPE)
QT_BUILD = $(QT_OUTPUT_PATH)/build.ninja
$(QT_BUILD): $(BUILD_DEPS)
mkdir -p $(QT_OUTPUT_PATH)
(cd $(QT_OUTPUT_PATH) && cmake -G Ninja ../../.. \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
-DMBGL_PLATFORM=qt \
-DMASON_PLATFORM=$(BUILD_PLATFORM) \
-DMASON_PLATFORM_VERSION=$(BUILD_PLATFORM_VERSION) \
-DWITH_QT_DECODERS=${WITH_QT_DECODERS} \
-DWITH_QT_4=${WITH_QT_4} \
-DWITH_CXX11ABI=$(shell scripts/check-cxx11abi.sh) \
-DWITH_COVERAGE=${WITH_COVERAGE})
ifeq ($(HOST_PLATFORM), macos)
MACOS_QT_PROJ_PATH = $(QT_ROOT_PATH)/xcode/mbgl.xcodeproj
$(MACOS_QT_PROJ_PATH): $(BUILD_DEPS)
mkdir -p $(QT_ROOT_PATH)/xcode
(cd $(QT_ROOT_PATH)/xcode && cmake -G Xcode ../../.. \
-DMBGL_PLATFORM=qt \
-DMASON_PLATFORM=$(BUILD_PLATFORM) \
-DMASON_PLATFORM_VERSION=$(BUILD_PLATFORM_VERSION) \
-DWITH_QT_DECODERS=${WITH_QT_DECODERS} \
-DWITH_QT_4=${WITH_QT_4} \
-DWITH_CXX11ABI=$(shell scripts/check-cxx11abi.sh) \
-DWITH_COVERAGE=${WITH_COVERAGE})
@# Create Xcode schemes so that we can use xcodebuild from the command line. CMake doesn't
@# create these automatically.
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-qt SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-qt-qml SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-test SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-benchmark SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-core SCHEME_TYPE=library BUILDABLE_NAME=libmbgl-core.a BLUEPRINT_NAME=mbgl-core platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=qmapboxgl SCHEME_TYPE=library BUILDABLE_NAME=libqmapboxgl.dylib BLUEPRINT_NAME=qmapboxgl platform/macos/scripts/create_scheme.sh
.PHONY: qtproj
qtproj: $(MACOS_QT_PROJ_PATH)
open $(MACOS_QT_PROJ_PATH)
endif
.PHONY: qt-lib
qt-lib: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) qmapboxgl
.PHONY: qt-app
qt-app: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) mbgl-qt
.PHONY: run-qt-app
run-qt-app: qt-app
$(QT_OUTPUT_PATH)/mbgl-qt
.PHONY: qt-qml-app
qt-qml-app: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) mbgl-qt-qml
.PHONY: run-qt-qml-app
run-qt-qml-app: qt-qml-app
$(QT_OUTPUT_PATH)/mbgl-qt-qml
.PHONY: qt-test
qt-test: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) mbgl-test
run-qt-test-%: qt-test
$(QT_OUTPUT_PATH)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$*
.PHONY: run-qt-test
run-qt-test: run-qt-test-*
.PHONY: qt-docs
qt-docs:
qdoc $(shell pwd)/platform/qt/config.qdocconf --outputdir $(shell pwd)/$(QT_OUTPUT_PATH)/docs
#### Node targets ##############################################################
.PHONY: test-node
test-node: node
npm test
npm run test-suite
#### Android targets ###########################################################
ANDROID_ENV = platform/android/scripts/toolchain.sh
ANDROID_ABIS = arm-v5 arm-v7 arm-v8 x86 x86-64 mips
.PHONY: style-code-android
style-code-android: $(BUILD_DEPS)
node platform/android/scripts/generate-style-code.js
define ANDROID_RULES
build/android-$1/$(BUILDTYPE): style-code-android
mkdir -p build/android-$1/$(BUILDTYPE)
build/android-$1/$(BUILDTYPE)/toolchain.cmake: platform/android/scripts/toolchain.sh build/android-$1/$(BUILDTYPE)
$(ANDROID_ENV) $1 > build/android-$1/$(BUILDTYPE)/toolchain.cmake
build/android-$1/$(BUILDTYPE)/Makefile: build/android-$1/$(BUILDTYPE)/toolchain.cmake platform/android/config.cmake
cd build/android-$1/$(BUILDTYPE) && cmake ../../.. -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=build/android-$1/$(BUILDTYPE)/toolchain.cmake \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
-DMBGL_PLATFORM=android
.PHONY: android-lib-$1
android-lib-$1: build/android-$1/$(BUILDTYPE)/Makefile
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C build/android-$1/$(BUILDTYPE) all
.PHONY: android-$1
android-$1: android-lib-$1
cd platform/android && ./gradlew --parallel --max-workers=$(JOBS) assemble$(BUILDTYPE)
apackage: android-lib-$1
endef
$(foreach abi,$(ANDROID_ABIS),$(eval $(call ANDROID_RULES,$(abi))))
.PHONY: android
android: android-arm-v7
.PHONY: android-test
android-test:
cd platform/android && ./gradlew testDebugUnitTest --continue
.PHONY: android-test-apk
android-test-apk:
cd platform/android && ./gradlew assembleDebug --continue && ./gradlew assembleAndroidTest --continue
.PHONY: apackage
apackage:
cd platform/android && ./gradlew --parallel-threads=$(JOBS) assemble$(BUILDTYPE)
.PHONY: android-generate-test
android-generate-test:
node platform/android/scripts/generate-test-code.js
#### Miscellaneous targets #####################################################
.PHONY: style-code
style-code:
node scripts/generate-style-code.js
.PHONY: clean
clean:
-rm -rf ./build \
./platform/android/MapboxGLAndroidSDK/build \
./platform/android/MapboxGLAndroidSDKTestApp/build \
./platform/android/MapboxGLAndroidSDK/src/main/jniLibs \
./platform/android/MapboxGLAndroidSDKTestApp/src/main/jniLibs \
./platform/android/MapboxGLAndroidSDK/src/main/assets
.PHONY: distclean
distclean: clean
-rm -rf ./mason_packages
-rm -rf ./node_modules