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MapLibreParticleLab/include/mbgl/shaders/gl/fill_extrusion_instanced.hpp
Alex Cristici 6aa804f7e2 Optimize fill extrusion memory by using instancing [Core optimization] (#4256)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Adrian Cojocaru <adrian.cojocaru92@yahoo.com>
2026-05-05 18:24:17 +02:00

17 lines
458 B
C++

// Generated code, do not modify this file!
#pragma once
#include <mbgl/shaders/shader_source.hpp>
namespace mbgl {
namespace shaders {
template <>
struct ShaderSource<BuiltIn::FillExtrusionInstancedShader, gfx::Backend::Type::OpenGL> {
static constexpr const char* name = "FillExtrusionInstancedShader";
static constexpr const char* vertex = R"()";
static constexpr const char* fragment = R"()";
};
} // namespace shaders
} // namespace mbgl