Files
MapLibreParticleLab/src/mbgl/gl/drawable_gl_builder.cpp

53 lines
1.7 KiB
C++

#include <mbgl/gl/drawable_gl_builder.hpp>
#include <mbgl/gfx/drawable_builder_impl.hpp>
#include <mbgl/gl/drawable_gl.hpp>
#include <mbgl/util/convert.hpp>
namespace mbgl {
namespace gl {
gfx::UniqueDrawable DrawableGLBuilder::createDrawable() const {
return std::make_unique<DrawableGL>(drawableName.empty() ? name : drawableName);
};
void DrawableGLBuilder::init() {
auto& drawableGL = static_cast<DrawableGL&>(*currentDrawable);
auto& attrs = drawableGL.mutableVertexAttributes();
if (const auto& posAttr = attrs.getOrAdd("a_pos")) {
std::size_t index = 0;
for (const auto& vert : impl->vertices.vector()) {
posAttr->set(index++, gfx::VertexAttribute::int2{vert.a1[0], vert.a1[1]});
}
}
if (const auto& colorAttr = attrs.getOrAdd("a_color")) {
// We should have either a single color or one per vertex. Otherwise,
// the color mode was probably changed after vertexes were added.
if (impl->colors.size() > 1 && impl->colors.size() != impl->vertices.elements()) {
impl->colors.clear();
}
if (impl->colors.empty()) {
colorAttr->set(0, DrawableGL::colorAttrValue(getColor()));
} else {
std::size_t index = 0;
colorAttr->reserve(impl->colors.size());
for (const auto& color : impl->colors) {
colorAttr->set(index++, DrawableGL::colorAttrValue(color));
}
}
}
constexpr auto indexOffset = 0;
const auto indexCount = impl->indexes.elements();
drawableGL.setIndexData(impl->indexes.vector(), indexOffset, indexCount);
impl->indexes.clear();
impl->vertices.clear();
impl->colors.clear();
}
} // namespace gl
} // namespace mbgl