Files
MapLibreParticleLab/platform/macos
Anand Thakker 685f237d02 Refactor: use conversion system to convert MGLStyleFunction to mbgl core types (#8026)
This leverages the work already happening in `mbgl::style::conversion` to convert style functions from style-spec definitions into `mbgl::style::{Camera,Source,Composite}Function`s.  In particular, this allows the conversions system to handle the differing typing requirements based on whether the output type of the style function is interpolatable or non-interpolatable.
2017-02-15 17:16:54 -05:00
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Mapbox macOS SDK

Bitrise

Put interactive, scalable world maps into your native Cocoa application with the Mapbox macOS SDK.

  • Mapbox-curated map styles and OpenStreetMap-based vector tiles make it easy to get started.
  • Customize every aspect of the map’s appearance in code or visually using Mapbox Studio.
  • High-performance OpenGL rendering and multitouch gestures keep your users happy.
  • A well-designed, fully documented API helps you stay productive.
  • Develop across multiple platforms, including iOS, using the same styles and similar APIs.

The Mapbox macOS SDK is compatible with macOS 10.10.0 and above for Cocoa applications developed in Objective-C, Swift, Interface Builder, or AppleScript. For hybrid applications, consider Mapbox GL JS.

Information for Mac developers:

Information for contributors:

Mapbox does not officially support the Mapbox macOS SDK to the same extent as the Mapbox iOS SDK; however, bug reports and pull requests are certainly welcome.