Files
MapLibreParticleLab/include/llmr/platform/platform.hpp
Konstantin Käfer 1ecff57829 use libuv event loop in the glfw view
Integrates libuv's default loop with GLFW's glfwWaitEvents() call. See https://github.com/joyent/libuv/issues/1246 for more details on integrating event loops.

fixes #149
2014-04-22 16:54:55 +02:00

49 lines
1.2 KiB
C++

#ifndef LLMR_PLATFORM_PLATFORM
#define LLMR_PLATFORM_PLATFORM
#include <memory>
#include <functional>
#include <string>
namespace llmr {
extern const char *kSpriteURL;
namespace platform {
// Restarts painting. This could for example trigger the event loop of the controlling application.
void restart();
class Request;
struct Response {
int16_t code = -1;
std::string body;
std::string error_message;
};
// Makes an HTTP request of a URL on a background thread, calls a function with the results in
// another thread, then calls the foreground callback in the original main thread.
// Returns a cancellable request.
std::shared_ptr<Request> request_http(const std::string &url,
std::function<void(Response *)> background_function,
std::function<void()> foreground_callback);
// Cancels an HTTP request.
void cancel_request_http(const std::shared_ptr<Request> &req);
// Returns a relative timestamp in seconds. This value must be monotonic.
double elapsed();
// Shows an RGBA image with the specified dimensions in a named window.
void show_debug_image(std::string name, const char *data, size_t width, size_t height);
}
}
#endif