Files
MapLibreParticleLab/include/llmr/map/tile_parser.hpp

38 lines
1.4 KiB
C++

#ifndef LLMR_MAP_TILE_PARSER
#define LLMR_MAP_TILE_PARSER
#include <llmr/map/tile_data.hpp>
#include <llmr/text/placement.hpp>
namespace llmr {
class TileParser {
public:
TileParser(const std::string& data, TileData& tile, const Style& style, GlyphAtlas& glyphAtlas, bool is_raster = false);
private:
bool obsolete() const;
void parseGlyphs();
void parseStyleLayers(const std::vector<LayerDescription>& layers);
std::unique_ptr<Bucket> createBucket(const BucketDescription& bucket_desc);
std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::unique_ptr<Bucket> createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::unique_ptr<Bucket> createTextBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::unique_ptr<Bucket> createRasterBucket(const BucketDescription& bucket_desc);
template <class Bucket> void addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const BucketDescription& bucket_desc);
private:
const VectorTile vector_data;
const std::string raster_data;
TileData& tile;
const Style& style;
GlyphAtlas& glyphAtlas;
Faces faces;
Placement placement;
};
}
#endif