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MapLibreParticleLab/src/mbgl/gl/debugging.hpp
Konstantin Käfer e67abfbe67 [core] Refactor OpenGL extension loading mechanism
Previously, we initialized global variables that held pointers to the extension functions. While this seemed to work, the spec doesn't guarantee that the function pointers are identical for different OpenGL contexts. Therefore, we are now making them a member variable of the Context object.
2017-03-23 14:50:11 -07:00

35 lines
664 B
C++

#pragma once
#include <mbgl/util/noncopyable.hpp>
#include <string>
namespace mbgl {
namespace gl {
class Context;
#ifndef NDEBUG
class DebugGroup : private util::noncopyable {
public:
DebugGroup(const Context&, const std::string&);
~DebugGroup();
private:
const Context& context;
};
#define __MBGL_DEBUG_GROUP_NAME2(counter) __MBGL_DEBUG_GROUP_##counter
#define __MBGL_DEBUG_GROUP_NAME(counter) __MBGL_DEBUG_GROUP_NAME2(counter)
#define MBGL_DEBUG_GROUP(context, name) const ::mbgl::gl::DebugGroup __MBGL_DEBUG_GROUP_NAME(__LINE__)(context, name);
#else
#define MBGL_DEBUG_GROUP(context, name)
#endif
} // namespace gl
} // namespace mbgl