23 lines
556 B
C++
23 lines
556 B
C++
#include <llmr/renderer/shader-plain.hpp>
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#include <llmr/shader/shaders.hpp>
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#include <llmr/platform/gl.hpp>
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using namespace llmr;
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PlainShader::PlainShader()
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: Shader(
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shaders[PLAIN_SHADER].vertex,
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shaders[PLAIN_SHADER].fragment
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) {
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if (!valid) {
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fprintf(stderr, "invalid plain shader\n");
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return;
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}
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a_pos = glGetAttribLocation(program, "a_pos");
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attributes.emplace_front(a_pos);
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u_matrix = glGetUniformLocation(program, "u_matrix");
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u_color = glGetUniformLocation(program, "u_color");
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}
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