Files
MapLibreParticleLab/src/renderer/shader-plain.cpp
2014-01-28 17:37:36 +01:00

23 lines
556 B
C++

#include <llmr/renderer/shader-plain.hpp>
#include <llmr/shader/shaders.hpp>
#include <llmr/platform/gl.hpp>
using namespace llmr;
PlainShader::PlainShader()
: Shader(
shaders[PLAIN_SHADER].vertex,
shaders[PLAIN_SHADER].fragment
) {
if (!valid) {
fprintf(stderr, "invalid plain shader\n");
return;
}
a_pos = glGetAttribLocation(program, "a_pos");
attributes.emplace_front(a_pos);
u_matrix = glGetUniformLocation(program, "u_matrix");
u_color = glGetUniformLocation(program, "u_color");
}