Files
MapLibreParticleLab/src/mbgl/renderer/sources/render_raster_source.cpp
Chris Loer 661b4e0558 [core] Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile
 - Symbols that bleed over tile boundaries no longer missed in queries
 - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change)
 - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
2018-05-22 14:12:02 -04:00

96 lines
3.1 KiB
C++

#include <mbgl/renderer/sources/render_raster_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/tile/raster_tile.hpp>
#include <mbgl/algorithm/update_tile_masks.hpp>
namespace mbgl {
using namespace style;
RenderRasterSource::RenderRasterSource(Immutable<style::RasterSource::Impl> impl_)
: RenderSource(impl_) {
tilePyramid.setObserver(this);
}
const style::RasterSource::Impl& RenderRasterSource::impl() const {
return static_cast<const style::RasterSource::Impl&>(*baseImpl);
}
bool RenderRasterSource::isLoaded() const {
return tilePyramid.isLoaded();
}
void RenderRasterSource::update(Immutable<style::Source::Impl> baseImpl_,
const std::vector<Immutable<Layer::Impl>>& layers,
const bool needsRendering,
const bool needsRelayout,
const TileParameters& parameters) {
std::swap(baseImpl, baseImpl_);
enabled = needsRendering;
optional<Tileset> _tileset = impl().getTileset();
if (tileset != _tileset) {
tileset = _tileset;
// TODO: this removes existing buckets, and will cause flickering.
// Should instead refresh tile data in place.
tilePyramid.tiles.clear();
tilePyramid.renderTiles.clear();
tilePyramid.cache.clear();
}
// Allow clearing the tile pyramid first, before the early return in case
// the new tileset is not yet available or has an error in loading
if (!_tileset) {
return;
}
tilePyramid.update(layers,
needsRendering,
needsRelayout,
parameters,
SourceType::Raster,
impl().getTileSize(),
tileset->zoomRange,
tileset->bounds,
[&] (const OverscaledTileID& tileID) {
return std::make_unique<RasterTile>(tileID, parameters, *tileset);
});
}
void RenderRasterSource::startRender(PaintParameters& parameters) {
algorithm::updateTileMasks(tilePyramid.getRenderTiles());
tilePyramid.startRender(parameters);
}
void RenderRasterSource::finishRender(PaintParameters& parameters) {
tilePyramid.finishRender(parameters);
}
std::vector<std::reference_wrapper<RenderTile>> RenderRasterSource::getRenderTiles() {
return tilePyramid.getRenderTiles();
}
std::unordered_map<std::string, std::vector<Feature>>
RenderRasterSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
const std::vector<const RenderLayer*>&,
const RenderedQueryOptions&) const {
return std::unordered_map<std::string, std::vector<Feature>> {};
}
std::vector<Feature> RenderRasterSource::querySourceFeatures(const SourceQueryOptions&) const {
return {};
}
void RenderRasterSource::reduceMemoryUse() {
tilePyramid.reduceMemoryUse();
}
void RenderRasterSource::dumpDebugLogs() const {
tilePyramid.dumpDebugLogs();
}
} // namespace mbgl