Patch partly fixes#15163 in a way that it doesn't allow loading tens of thousands of tiles and attempt to show area above horizon:
Limit pitch based on edge insets. It is not too bad - current limit of 60 degrees stays active until center of perspective is moved towards the bottom, to 84% of screen height. The plan is to split removal of 60 degrees limit to follow up patch.
Fix max Z calculation in getProjMatrix. TransformState::getProjMatrix calculation of farZ was complex with possibility to lead to negative z values. Replacing it with simpler, precise calculation:
furthestDistance = cameraToCenterDistance / (1 - tanFovAboveCenter * std::tan(getPitch()));
TransformState::getProjMatrix calculation of farZ was an aproximation. Replacing it with simpler, but precise calculation.
Related to: #15163