Files
MapLibreParticleLab/src/mbgl/tile/geometry_tile.cpp
Chris Loer 656a6373b9 [core] Synchronize state of CollisionIndex and FeatureIndexes.
Fixes issue #10778, in which mismatch between FeatureIndex and CollisionIndex could lead to inconsistent results or even invalid array access.
2018-01-18 14:36:22 -08:00

313 lines
10 KiB
C++

#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/tile/geometry_tile_worker.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/tile/tile_observer.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/filter_evaluator.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <iostream>
namespace mbgl {
using namespace style;
/*
Correlation between GeometryTile and GeometryTileWorker is safeguarded by two
correlation schemes:
GeometryTile's 'correlationID' is used for ensuring the tile will be flagged
as non-pending only when the placement coming from the last operation (as in
'setData', 'setLayers', 'setShowCollisionBoxes') occurs. This is important for
still mode rendering as we want to render only when all layout and placement
operations are completed.
GeometryTileWorker's 'imageCorrelationID' is used for checking whether an
image request reply coming from `GeometryTile` is valid. Previous image
request replies are ignored as they result in incomplete placement attempts
that could flag the tile as non-pending too early.
*/
GeometryTile::GeometryTile(const OverscaledTileID& id_,
std::string sourceID_,
const TileParameters& parameters)
: Tile(id_),
sourceID(std::move(sourceID_)),
mailbox(std::make_shared<Mailbox>(*Scheduler::GetCurrent())),
worker(parameters.workerScheduler,
ActorRef<GeometryTile>(*this, mailbox),
id_,
sourceID,
obsolete,
parameters.mode,
parameters.pixelRatio,
parameters.debugOptions & MapDebugOptions::Collision),
glyphManager(parameters.glyphManager),
imageManager(parameters.imageManager),
mode(parameters.mode),
showCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision) {
}
GeometryTile::~GeometryTile() {
glyphManager.removeRequestor(*this);
imageManager.removeRequestor(*this);
markObsolete();
}
void GeometryTile::cancel() {
markObsolete();
}
void GeometryTile::markObsolete() {
obsolete = true;
}
void GeometryTile::setError(std::exception_ptr err) {
loaded = true;
observer->onTileError(*this, err);
}
void GeometryTile::setData(std::unique_ptr<const GeometryTileData> data_) {
// Mark the tile as pending again if it was complete before to prevent signaling a complete
// state despite pending parse operations.
pending = true;
++correlationID;
worker.invoke(&GeometryTileWorker::setData, std::move(data_), correlationID);
}
void GeometryTile::setLayers(const std::vector<Immutable<Layer::Impl>>& layers) {
// Mark the tile as pending again if it was complete before to prevent signaling a complete
// state despite pending parse operations.
pending = true;
std::vector<Immutable<Layer::Impl>> impls;
for (const auto& layer : layers) {
// Skip irrelevant layers.
if (layer->type == LayerType::Background ||
layer->type == LayerType::Custom ||
layer->source != sourceID ||
id.overscaledZ < std::floor(layer->minZoom) ||
id.overscaledZ >= std::ceil(layer->maxZoom) ||
layer->visibility == VisibilityType::None) {
continue;
}
impls.push_back(layer);
}
++correlationID;
worker.invoke(&GeometryTileWorker::setLayers, std::move(impls), correlationID);
}
void GeometryTile::setShowCollisionBoxes(const bool showCollisionBoxes_) {
if (showCollisionBoxes != showCollisionBoxes_) {
showCollisionBoxes = showCollisionBoxes_;
++correlationID;
worker.invoke(&GeometryTileWorker::setShowCollisionBoxes, showCollisionBoxes, correlationID);
}
}
void GeometryTile::onLayout(LayoutResult result, const uint64_t resultCorrelationID) {
// Don't mark ourselves loaded or renderable until the first successful placement
// TODO: Ideally we'd render this tile without symbols as long as this tile wasn't
// replacing a tile at a different zoom that _did_ have symbols.
(void)resultCorrelationID;
nonSymbolBuckets = std::move(result.nonSymbolBuckets);
pendingFeatureIndex = std::move(result.featureIndex);
data = std::move(result.tileData);
observer->onTileChanged(*this);
}
void GeometryTile::onPlacement(PlacementResult result, const uint64_t resultCorrelationID) {
loaded = true;
renderable = true;
if (resultCorrelationID == correlationID) {
pending = false;
}
symbolBuckets = std::move(result.symbolBuckets);
if (result.glyphAtlasImage) {
glyphAtlasImage = std::move(*result.glyphAtlasImage);
}
if (result.iconAtlasImage) {
iconAtlasImage = std::move(*result.iconAtlasImage);
}
observer->onTileChanged(*this);
}
void GeometryTile::onError(std::exception_ptr err, const uint64_t resultCorrelationID) {
loaded = true;
if (resultCorrelationID == correlationID) {
pending = false;
}
observer->onTileError(*this, err);
}
void GeometryTile::onGlyphsAvailable(GlyphMap glyphs) {
worker.invoke(&GeometryTileWorker::onGlyphsAvailable, std::move(glyphs));
}
void GeometryTile::getGlyphs(GlyphDependencies glyphDependencies) {
glyphManager.getGlyphs(*this, std::move(glyphDependencies));
}
void GeometryTile::onImagesAvailable(ImageMap images, uint64_t imageCorrelationID) {
worker.invoke(&GeometryTileWorker::onImagesAvailable, std::move(images), imageCorrelationID);
}
void GeometryTile::getImages(ImageRequestPair pair) {
imageManager.getImages(*this, std::move(pair));
}
void GeometryTile::upload(gl::Context& context) {
auto uploadFn = [&] (Bucket& bucket) {
if (bucket.needsUpload()) {
bucket.upload(context);
}
};
for (auto& entry : nonSymbolBuckets) {
uploadFn(*entry.second);
}
for (auto& entry : symbolBuckets) {
uploadFn(*entry.second);
}
if (glyphAtlasImage) {
glyphAtlasTexture = context.createTexture(*glyphAtlasImage, 0);
glyphAtlasImage = {};
}
if (iconAtlasImage) {
iconAtlasTexture = context.createTexture(*iconAtlasImage, 0);
iconAtlasImage = {};
}
}
Bucket* GeometryTile::getBucket(const Layer::Impl& layer) const {
const auto& buckets = layer.type == LayerType::Symbol ? symbolBuckets : nonSymbolBuckets;
const auto it = buckets.find(layer.id);
if (it == buckets.end()) {
return nullptr;
}
assert(it->second);
return it->second.get();
}
void GeometryTile::commitFeatureIndex() {
if (pendingFeatureIndex) {
featureIndex = std::move(pendingFeatureIndex);
}
}
void GeometryTile::queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options,
const CollisionIndex& collisionIndex) {
if (!featureIndex || !data) return;
// Determine the additional radius needed factoring in property functions
float additionalRadius = 0;
for (const RenderLayer* layer : layers) {
auto bucket = getBucket(*layer->baseImpl);
if (bucket) {
additionalRadius = std::max(additionalRadius, bucket->getQueryRadius(*layer));
}
}
featureIndex->query(result,
queryGeometry,
transformState.getAngle(),
util::tileSize * id.overscaleFactor(),
std::pow(2, transformState.getZoom() - id.overscaledZ),
options,
*data,
id.toUnwrapped(),
sourceID,
layers,
collisionIndex,
additionalRadius);
}
void GeometryTile::querySourceFeatures(
std::vector<Feature>& result,
const SourceQueryOptions& options) {
// Data not yet available
if (!data) {
return;
}
// No source layers, specified, nothing to do
if (!options.sourceLayers) {
Log::Warning(Event::General, "At least one sourceLayer required");
return;
}
for (auto sourceLayer : *options.sourceLayers) {
// Go throught all sourceLayers, if any
// to gather all the features
auto layer = data->getLayer(sourceLayer);
if (layer) {
auto featureCount = layer->featureCount();
for (std::size_t i = 0; i < featureCount; i++) {
auto feature = layer->getFeature(i);
// Apply filter, if any
if (options.filter && !(*options.filter)(*feature)) {
continue;
}
result.push_back(convertFeature(*feature, id.canonical));
}
}
}
}
bool GeometryTile::holdForFade() const {
return mode == MapMode::Continuous &&
(fadeState == FadeState::NeedsFirstPlacement || fadeState == FadeState::NeedsSecondPlacement);
}
void GeometryTile::markRenderedIdeal() {
fadeState = FadeState::Loaded;
}
void GeometryTile::markRenderedPreviously() {
if (fadeState == FadeState::Loaded) {
fadeState = FadeState::NeedsFirstPlacement;
}
}
void GeometryTile::performedFadePlacement() {
if (fadeState == FadeState::NeedsFirstPlacement) {
fadeState = FadeState::NeedsSecondPlacement;
} else if (fadeState == FadeState::NeedsSecondPlacement) {
fadeState = FadeState::CanRemove;
}
}
} // namespace mbgl