Files
MapLibreParticleLab/include/llmr/renderer/prerendered_texture.hpp
2014-05-26 13:31:51 +02:00

35 lines
659 B
C++

#ifndef LLMR_RENDERER_PRERENDERED_TEXTURE
#define LLMR_RENDERER_PRERENDERED_TEXTURE
#include <llmr/util/noncopyable.hpp>
#include <llmr/platform/gl.hpp>
namespace llmr {
class Painter;
class PrerenderedTexture : private util::noncopyable {
public:
PrerenderedTexture(uint16_t size);
~PrerenderedTexture();
void bindTexture();
void bindFramebuffer();
void unbindFramebuffer();
inline GLuint getTexture() const { return texture; }
void blur(Painter& painter, uint16_t passes);
private:
const uint16_t size;
GLint previous_fbo = 0;
GLuint fbo = 0;
GLuint texture = 0;
bool mipmapped = false;
};
}
#endif