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MapLibreParticleLab/platform/default/include/mbgl/mtl/headless_backend.hpp
2026-04-29 01:15:26 +00:00

37 lines
1004 B
C++

#pragma once
#include <mbgl/gfx/headless_backend.hpp>
#include <mbgl/mtl/mtl_fwd.hpp>
#include <mbgl/mtl/renderer_backend.hpp>
#include <memory>
#include <functional>
namespace mbgl {
namespace mtl {
class HeadlessBackend final : public mtl::RendererBackend, public gfx::HeadlessBackend {
public:
HeadlessBackend(Size = {256, 256},
SwapBehaviour = SwapBehaviour::NoFlush,
gfx::ContextMode = gfx::ContextMode::Unique);
~HeadlessBackend() override;
void updateAssumedState() override;
gfx::Renderable& getDefaultRenderable() override;
PremultipliedImage readStillImage() override;
MTL::Texture* getMetalTexture();
RendererBackend* getRendererBackend() override;
SwapBehaviour getSwapBehaviour();
private:
void activate() override;
void deactivate() override;
void ensureResource();
private:
bool active = false;
SwapBehaviour swapBehaviour = SwapBehaviour::NoFlush;
};
} // namespace mtl
} // namespace mbgl