Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com> Co-authored-by: Alex Cristici <alex.cristici@gmail.com> Co-authored-by: Tim Sylvester <tim@wetdogweather.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
123 lines
4.3 KiB
C++
123 lines
4.3 KiB
C++
#pragma once
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#include <mbgl/gfx/types.hpp>
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#include <mbgl/util/image.hpp>
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#include <cstddef>
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#include <vector>
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namespace mbgl {
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class Size;
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namespace gfx {
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class Context;
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class UploadPass;
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class TextureResource;
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class Texture2D {
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public:
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struct SamplerState {
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/// Minification and magnification filter within a single mip level
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TextureFilterType filter{TextureFilterType::Nearest};
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/// Wrapping behavior along U coordinate
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TextureWrapType wrapU{TextureWrapType::Clamp};
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/// Wrapping behavior along V coordinate
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TextureWrapType wrapV{TextureWrapType::Clamp};
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};
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public:
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virtual ~Texture2D() = default;
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/// @brief Set the sampler configuration to be used for shader access of this
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/// texture.
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/// @param samplerState Sampler state configuration
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/// @return this
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virtual Texture2D& setSamplerConfiguration(const SamplerState& samplerState) noexcept = 0;
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/// @brief Set the texture pixel and data format
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/// @param pixelFormat Pixel format to use
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/// @param channelType Data type of each color channel
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/// @return this
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virtual Texture2D& setFormat(TexturePixelType pixelFormat, TextureChannelDataType channelType) noexcept = 0;
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/// @brief Set the size of the texture
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/// @param size_ Size of the texture
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/// @return this
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virtual Texture2D& setSize(Size size_) noexcept = 0;
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/// @brief Sets the internal image
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/// @param image_ Image data to transfer
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virtual Texture2D& setImage(std::shared_ptr<PremultipliedImage> image_) noexcept = 0;
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/// @brief Get the size of the texture
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/// @return Size of the texture
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virtual Size getSize() const noexcept = 0;
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/// @brief Determine the size of the buffer backing this texture
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/// as configured, in bytes.
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/// @return Size in bytes
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virtual size_t getDataSize() const noexcept = 0;
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/// @brief Returns the size, in bytes, of a pixel in the texture.
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/// @return Size of a pixel, in bytes
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virtual size_t getPixelStride() const noexcept = 0;
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/// @brief Returns the number of color channels in the texture.
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/// @return Channel count
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virtual size_t numChannels() const noexcept = 0;
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/// @brief Create the texture with default initialized memory.
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/// @note Be sure to configure a valid size and format.
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virtual void create() noexcept = 0;
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/// @brief Upload image data to the texture resource
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/// @param pixelData Image data to transfer
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virtual void upload(const void* pixelData, const Size& size_) noexcept = 0;
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/// @brief Upload image data to the texture resource
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/// @tparam Image Image object type
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/// @param img Image to transfer
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template <typename Image>
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void upload(const Image& img) noexcept {
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setFormat(Image::channels == 1 ? gfx::TexturePixelType::Alpha : gfx::TexturePixelType::RGBA,
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gfx::TextureChannelDataType::UnsignedByte);
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upload(img.data ? img.data.get() : nullptr, img.size);
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}
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/// @brief Upload a subregion of the texture resource
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/// @param pixelData image pixel data pointer
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/// @param size image dimensions
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/// @param xOffset destination x coordinate
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/// @param yOffset destination y coordinate
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virtual void uploadSubRegion(const void* pixelData,
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const Size& size,
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uint16_t xOffset,
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uint16_t yOffset) noexcept = 0;
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/// @brief Upload a subregion of the texture resource
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/// @tparam Image Image object type
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/// @param img Image to upload
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/// @param xOffset Destination x coordinate
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/// @param yOffset Destination y coordinate
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template <typename Image>
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void uploadSubRegion(const Image& img, uint16_t xOffset, uint16_t yOffset) noexcept {
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assert(Image::channels == numChannels());
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assert(Image::channels == getPixelStride());
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assert(img.size.width + xOffset <= getSize().width);
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assert(img.size.height + yOffset <= getSize().height);
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uploadSubRegion(img.data ? img.data.get() : nullptr, img.size, xOffset, yOffset);
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}
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/// @brief Upload staged image data if present and required.
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/// @see needsUpload
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virtual void upload() noexcept = 0;
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/// @brief Check whether the texture needs upload
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/// @return bool
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virtual bool needsUpload() const noexcept = 0;
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};
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} // namespace gfx
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} // namespace mbgl
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