Files
MapLibreParticleLab/include/mbgl/gfx/vertex_attribute.hpp
mwilsnd 62deb02265 Drawable PR1 - Foundation (#1355)
Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-08-31 15:36:19 +02:00

440 lines
17 KiB
C++

#pragma once
#include <mbgl/gfx/gfx_types.hpp>
#include <mbgl/renderer/paint_property_binder.hpp>
#include <algorithm>
#include <array>
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <variant>
#include <vector>
namespace mbgl {
/// A 2 by 2 matrix
using mat2 = std::array<double, 2 * 2>;
/// A 3 by 3 matrix
using mat3 = std::array<double, 3 * 3>;
/// A 4 by 4 matrix
using mat4 = std::array<double, 4 * 4>;
namespace gfx {
class ShaderProgramBase;
class VertexVectorBase;
class VertexAttribute {
public:
/// type for vector of 2 floats
using float2 = std::array<float, 2>;
/// type for vector of 3 floats
using float3 = std::array<float, 3>;
/// type for vector of 3 floats
using float4 = std::array<float, 4>;
/// type for 2 by 2 matrix of floats
using matf2 = std::array<float, 2 * 2>;
/// type for 3 by 3 matrix of floats
using matf3 = std::array<float, 3 * 3>;
/// type for 4 by 4 matrix of floats
using matf4 = std::array<float, 4 * 4>;
/// type for vector of 2 integers
using int2 = std::array<std::int32_t, 2>;
/// type for vector of 3 integers
using int3 = std::array<std::int32_t, 3>;
/// type for vector of 4 integers
using int4 = std::array<std::int32_t, 4>;
/// type for vector of 8 unsigned short integers
using ushort8 = std::array<std::uint16_t, 8>;
using ElementType =
std::variant<std::int32_t, ushort8, int2, int3, int4, float, float2, float3, float4, matf3, matf4>;
/// @brief Constructor for vertex attribute
/// @param index_ the index of the vertex attribute
/// @param dataType_ the vertex attribute data type
/// @param count_ element count
/// @param stride_ the vertex attribute stride
VertexAttribute(int index_, AttributeDataType dataType_, std::size_t count_, std::size_t stride_)
: index(index_),
stride((int)stride_),
dataType(dataType_),
items(count_) {}
VertexAttribute(const VertexAttribute& other)
: index(other.index),
dataType(other.dataType),
items(other.items),
sharedRawData(other.sharedRawData),
sharedType(other.sharedType),
sharedOffset(other.sharedOffset),
sharedVertexOffset(other.sharedVertexOffset),
sharedStride(other.sharedStride) {}
VertexAttribute(VertexAttribute&& other)
: index(other.index),
dataType(other.dataType),
items(std::move(other.items)),
sharedRawData(std::move(other.sharedRawData)),
sharedType(other.sharedType),
sharedOffset(other.sharedOffset),
sharedVertexOffset(other.sharedVertexOffset),
sharedStride(other.sharedStride) {}
public:
virtual ~VertexAttribute() = default;
/// @brief Get the index of the vertex attribute
int getIndex() const { return index; }
/// @brief Set the index of the vertex attribute
void setIndex(int value) { index = value; }
/// @brief Get the stride of the vertex attribute
std::size_t getStride() const { return stride; }
/// @brief Get the count of vertex attribute items
std::size_t getCount() const;
/// @brief Get the data type of the vertex attribute
AttributeDataType getDataType() const { return dataType; }
/// @brief Get a vertex attribute item
/// @param index index of the item
/// @return ElementType reference to the item
const ElementType& get(std::size_t i) const { return items[i]; }
/// @brief Reserves space for a number of items
/// @param count Number of items to reserve memory for
void reserve(std::size_t count) { items.reserve(count); }
/// @brief Set the value of an item
/// @tparam T item data type
/// @param i index of the item
/// @param value value to set
/// @return ElementType reference to item
template <typename T>
const ElementType& set(std::size_t i, T value) {
if (items.size() < i + 1) {
items.resize(std::max(items.size(), i + 1));
setDirty(); // need to rebuild the raw data next time
}
if (!isDirty()) {
if (std::holds_alternative<T>(items[i])) {
// TODO: epsilon for floats?
if (std::get<T>(items[i]) != value) {
setDirty();
}
} else {
// different types
setDirty();
}
}
return items[i] = value;
}
/// @brief Set the value of an item
/// @param i index of the item
/// @param value value to set
/// @return ElementType reference to item
const ElementType& setVariant(std::size_t i, const ElementType& value) {
if (items.size() < i + 1) {
items.resize(std::max(items.size(), i + 1));
}
setDirty();
return items[i] = value;
}
/// @brief Clear the items
void clear() {
if (!items.empty()) {
setDirty();
}
items.clear();
}
/// @brief Get dirty state
bool isDirty() const { return dirty; }
/// @brief Set dirty state
void setDirty(bool value = true) { dirty = value; }
template <std::size_t I = 0, typename... Tp>
inline typename std::enable_if<I == sizeof...(Tp), void>::type set(std::size_t, std::tuple<Tp...>, std::size_t) {}
/// Set item value
template <std::size_t I = 0, typename... Tp>
inline typename std::enable_if <
I<sizeof...(Tp), void>::type set(std::size_t i, std::tuple<Tp...> tuple, std::size_t tupleIndex) {
if (tupleIndex == 0) {
set(i, std::get<I>(tuple).a1);
} else {
set<I + 1, Tp...>(i, tuple, tupleIndex - 1);
}
}
/// Get the vertex attribute's raw data
std::vector<std::uint8_t>& getRawData() { return rawData; }
const std::vector<std::uint8_t>& getRawData() const { return rawData; }
/// Get the vertex attribute's shared raw data
const std::shared_ptr<VertexVectorBase>& getSharedRawData() const { return sharedRawData; }
/// Get the vertex attribute's shared data type
AttributeDataType getSharedType() const { return sharedType; }
/// Get the vertex attribute's shared data offset
uint32_t getSharedOffset() const { return sharedOffset; }
/// Get the vertex attribute's shared vertex offset
uint32_t getSharedVertexOffset() const { return sharedVertexOffset; }
/// Get the vertex attribute's shared data stride
uint32_t getSharedStride() const { return sharedStride; }
/// @brief Set the vertex attribute's shared data
/// @param data shared pointer to vertex vector
/// @param offset Offset into the source vertex layout structure
/// @param vertexOffset Offset into the source vertex array
/// @param stride Stride of the source vertex structure
/// @param type Type of the attribute
void setSharedRawData(std::shared_ptr<VertexVectorBase> data,
uint32_t offset,
uint32_t vertexOffset,
uint32_t stride_,
AttributeDataType type) {
sharedRawData = std::move(data);
sharedType = type;
sharedOffset = offset;
sharedVertexOffset = vertexOffset;
sharedStride = stride_;
}
/// @brief Clears the shared data
void resetSharedRawData() { sharedRawData.reset(); }
/// Convert from the odd partially-normalized color component array produced by `Color::toArray` into normalized
/// RGBA.
static float4 colorAttrRGBA(const Color& color) {
const auto components = color.toArray();
return {static_cast<float>(components[0] / 255.0),
static_cast<float>(components[1] / 255.0),
static_cast<float>(components[2] / 255.0),
static_cast<float>(components[3])};
}
protected:
VertexAttribute& operator=(const VertexAttribute&) = default;
VertexAttribute& operator=(VertexAttribute&& other) {
index = other.index;
dataType = other.dataType;
items = std::move(other.items);
return *this;
}
protected:
int index;
int stride;
/// indicates that a value has changed and any cached result should be discarded
mutable bool dirty = true;
AttributeDataType dataType;
std::vector<ElementType> items;
// Cache of attribute data
mutable std::vector<std::uint8_t> rawData;
std::shared_ptr<VertexVectorBase> sharedRawData;
AttributeDataType sharedType = AttributeDataType::Invalid;
uint32_t sharedOffset = 0;
uint32_t sharedVertexOffset = 0;
uint32_t sharedStride = 0;
};
/// Stores a collection of vertex attributes by name
class VertexAttributeArray {
public:
using AttributeMap = std::unordered_map<std::string, std::unique_ptr<VertexAttribute>>;
VertexAttributeArray(int initCapacity = 10);
VertexAttributeArray(VertexAttributeArray&&);
VertexAttributeArray(const VertexAttributeArray&) = delete; // Would need to use the virtual assignment operator
virtual ~VertexAttributeArray() = default;
/// Number of elements
std::size_t size() const { return attrs.size(); }
/// Sum of element strides, and the total size of a vertex in the buffer
std::size_t getTotalSize() const;
/// Get the largest count value of the attribute elements
std::size_t getMaxCount() const;
/// Add a new attribute element.
/// Returns a pointer to the new element on success, or null if the attribute already exists.
/// The result is valid only until the next non-const method call on this class.
const std::unique_ptr<VertexAttribute>& get(const std::string& name) const;
/// Add a new attribute element.
/// Returns a pointer to the new element on success, or null if the attribute already exists.
/// The result is valid only until the next non-const method call on this class.
const std::unique_ptr<VertexAttribute>& add(std::string name,
int index = -1,
AttributeDataType = AttributeDataType::Invalid,
std::size_t count = 1);
/// Add a new attribute element if it doesn't already exist.
/// Returns a pointer to the new element on success, or null if the type or count conflict with an existing entry.
/// The result is valid only until the next non-const method call on this class.
/// @param index index to match, or -1 for any
/// @param type type to match, or `Invalid` for any
/// @param count type to match, or 0 for any
const std::unique_ptr<VertexAttribute>& getOrAdd(std::string name,
int index = -1,
AttributeDataType type = AttributeDataType::Invalid,
std::size_t count = 0);
// Set a value if the element is present
template <typename T>
bool set(const std::string& name, std::size_t i, T value) {
if (const auto& item = get(name)) {
return item->set(i, value);
}
return false;
}
/// Indicates whether any values have changed
bool isDirty() const {
return std::any_of(
attrs.begin(), attrs.end(), [](const auto& kv) { return kv.second && kv.second->isDirty(); });
}
/// Clear the collection
void clear();
/// Do something with each attribute
void visitAttributes(const std::function<void(const std::string&, VertexAttribute&)>& f) {
std::for_each(attrs.begin(), attrs.end(), [&](const auto& kv) {
if (kv.second) {
f(kv.first, *kv.second);
}
});
}
/// Do something with each attribute
void visitAttributes(const std::function<void(const std::string&, const VertexAttribute&)>& f) const {
std::for_each(attrs.begin(), attrs.end(), [&](const auto& kv) {
if (kv.second) {
f(kv.first, *kv.second);
}
});
}
using ResolveDelegate =
std::function<void(const std::string&, VertexAttribute&, const std::unique_ptr<VertexAttribute>&)>;
/// Call the provided delegate with each value, providing the override if one exists.
void resolve(const VertexAttributeArray& overrides, ResolveDelegate) const;
VertexAttributeArray& operator=(VertexAttributeArray&&);
VertexAttributeArray& operator=(const VertexAttributeArray&);
/// Clone the collection
virtual std::unique_ptr<VertexAttributeArray> clone() const {
auto newAttrs = std::make_unique<VertexAttributeArray>();
newAttrs->copy(*this);
return newAttrs;
}
/// Specialized DataDrivenPaintProperty reader
template <class... DataDrivenPaintProperty, class Binders, class Evaluated>
std::vector<std::string> readDataDrivenPaintProperties(const Binders& binders, const Evaluated& evaluated) {
std::vector<std::string> propertiesAsUniforms;
propertiesAsUniforms.reserve(sizeof...(DataDrivenPaintProperty));
(
[&](const auto& attributeNames) {
for (std::size_t attrIndex = 0; attrIndex < attributeNames.size(); ++attrIndex) {
const auto& attributeName = std::string(attributeNames[attrIndex]);
if (auto& binder = binders.template get<DataDrivenPaintProperty>()) {
using Attribute = typename DataDrivenPaintProperty::Attribute;
using Type = typename Attribute::Type; // ::mbgl::gfx::AttributeType<type_, n_>
using InterpType = ZoomInterpolatedAttributeType<Type>;
using Value = typename Type::Value; // std::array<T, N>
using InterpValue = typename InterpType::Value; // std::array<T, 2*N>
const auto vertexCount = binder->getVertexCount();
const auto isConstant = evaluated.template get<DataDrivenPaintProperty>().isConstant();
if (vertexCount > 0 && !isConstant) {
if (auto& attr = getOrAdd("a_" + attributeName)) {
if (const auto& sharedVector = binder->getSharedVertexVector()) {
const auto rawSize = static_cast<uint32_t>(sharedVector->getRawSize());
const bool isInterpolated = binder->isInterpolated();
const auto dataType = isInterpolated ? InterpType::DataType : Type::DataType;
assert(rawSize ==
static_cast<uint32_t>(isInterpolated ? sizeof(InterpValue) : sizeof(Value)));
assert(sharedVector->getRawCount() == vertexCount);
attr->setSharedRawData(std::move(sharedVector), 0, 0, rawSize, dataType);
} else {
for (std::size_t i = 0; i < vertexCount; ++i) {
attr->set(i, binder->getVertexValue(i), attrIndex);
}
}
}
propertiesAsUniforms.emplace_back(std::string());
} else {
propertiesAsUniforms.emplace_back(attributeName);
}
}
}
}(DataDrivenPaintProperty::AttributeNames),
...);
return propertiesAsUniforms;
}
/// Copy another collection into this one
virtual void copy(const VertexAttributeArray& other) {
for (const auto& kv : other.attrs) {
if (kv.second) {
attrs.insert(std::make_pair(kv.first, copy(*kv.second)));
}
}
}
protected:
const std::unique_ptr<VertexAttribute>& add(std::string name, std::unique_ptr<VertexAttribute>&& attr) {
const auto result = attrs.insert(std::make_pair(std::move(name), std::unique_ptr<VertexAttribute>()));
if (result.second) {
result.first->second = std::move(attr);
return result.first->second;
} else {
return nullref;
}
}
virtual std::unique_ptr<VertexAttribute> create(int index, AttributeDataType dataType, std::size_t count) const {
return std::make_unique<VertexAttribute>(index, dataType, count, count);
}
virtual std::unique_ptr<VertexAttribute> copy(const gfx::VertexAttribute& attr) const {
return std::make_unique<VertexAttribute>(attr);
}
protected:
AttributeMap attrs;
static std::unique_ptr<VertexAttribute> nullref;
};
} // namespace gfx
} // namespace mbgl