Files
MapLibreParticleLab/src/mbgl/programs/attributes.hpp
Vladimir Agafonkin 6262b83cc6 [core] Switch back to a more compact line attributes layout (#14851)
* [core] switch back to a more compact line attributes layout

* update mapbox-gl-js to point to master
2019-06-10 22:26:16 +03:00

61 lines
1.9 KiB
C++

#pragma once
#include <mbgl/gfx/attribute.hpp>
namespace mbgl {
namespace attributes {
// Layout attributes
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, extrude);
MBGL_DEFINE_ATTRIBUTE(int16_t, 4, pos_offset);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, pos_normal);
MBGL_DEFINE_ATTRIBUTE(float, 3, projected_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, label_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, anchor_pos);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, texture_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 4, normal_ed);
MBGL_DEFINE_ATTRIBUTE(float, 1, fade_opacity);
MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, placed);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 3, size);
MBGL_DEFINE_ATTRIBUTE(float, 1, offset);
MBGL_DEFINE_ATTRIBUTE(float, 2, shift);
template <typename T, std::size_t N>
struct data {
using Type = gfx::AttributeType<T, N>;
static constexpr auto name() {
return "data";
}
};
// Paint attributes
MBGL_DEFINE_ATTRIBUTE(float, 2, color);
MBGL_DEFINE_ATTRIBUTE(float, 2, fill_color);
MBGL_DEFINE_ATTRIBUTE(float, 2, halo_color);
MBGL_DEFINE_ATTRIBUTE(float, 2, stroke_color);
MBGL_DEFINE_ATTRIBUTE(float, 2, outline_color);
MBGL_DEFINE_ATTRIBUTE(float, 1, opacity);
MBGL_DEFINE_ATTRIBUTE(float, 1, stroke_opacity);
MBGL_DEFINE_ATTRIBUTE(float, 1, blur);
MBGL_DEFINE_ATTRIBUTE(float, 1, radius);
MBGL_DEFINE_ATTRIBUTE(float, 1, width);
MBGL_DEFINE_ATTRIBUTE(float, 1, floorwidth);
MBGL_DEFINE_ATTRIBUTE(float, 1, height);
MBGL_DEFINE_ATTRIBUTE(float, 1, base);
MBGL_DEFINE_ATTRIBUTE(float, 1, gapwidth);
MBGL_DEFINE_ATTRIBUTE(float, 1, stroke_width);
MBGL_DEFINE_ATTRIBUTE(float, 1, halo_width);
MBGL_DEFINE_ATTRIBUTE(float, 1, halo_blur);
MBGL_DEFINE_ATTRIBUTE(float, 1, weight);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 4, pattern_to);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 4, pattern_from);
} // namespace attributes
using PositionOnlyLayoutAttributes = TypeList<attributes::pos>;
} // namespace mbgl