Files
MapLibreParticleLab/src/mbgl/programs/heatmap_program.hpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

46 lines
1.5 KiB
C++

#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/heatmap_texture_program.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/style/layers/heatmap_layer_properties.hpp>
namespace mbgl {
namespace uniforms {
MBGL_DEFINE_UNIFORM_SCALAR(float, intensity);
} // namespace uniforms
class HeatmapProgram final
: public Program<HeatmapProgram,
shaders::BuiltIn::HeatmapProgram,
gfx::PrimitiveType::Triangle,
TypeList<attributes::pos>,
TypeList<uniforms::intensity, uniforms::matrix, uniforms::heatmap::extrude_scale>,
TypeList<>,
style::HeatmapPaintProperties> {
public:
static constexpr std::string_view Name{"HeatmapProgram"};
const std::string_view typeName() const noexcept override { return Name; }
using Program::Program;
/*
* @param {number} x vertex position
* @param {number} y vertex position
* @param {number} ex extrude normal
* @param {number} ey extrude normal
*/
static LayoutVertex vertex(Point<int16_t> p, float ex, float ey) {
return LayoutVertex{
{{static_cast<int16_t>((p.x * 2) + ((ex + 1) / 2)), static_cast<int16_t>((p.y * 2) + ((ey + 1) / 2))}}};
}
};
using HeatmapLayoutVertex = HeatmapProgram::LayoutVertex;
using HeatmapAttributes = HeatmapProgram::AttributeList;
} // namespace mbgl