14 lines
308 B
GLSL
14 lines
308 B
GLSL
layout (location = 0) in vec2 a_pos;
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uniform mat4 u_matrix;
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#pragma mapbox: define highp vec4 color
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#pragma mapbox: define lowp float opacity
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void main() {
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#pragma mapbox: initialize highp vec4 color
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#pragma mapbox: initialize lowp float opacity
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gl_Position = u_matrix * vec4(a_pos, 0, 1);
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}
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