Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
13 lines
265 B
GLSL
13 lines
265 B
GLSL
layout (std140) uniform BackgroundLayerUBO {
|
|
highp vec4 u_color;
|
|
highp float u_opacity;
|
|
highp float layer_pad1, layer_pad2, layer_pad3;
|
|
};
|
|
|
|
void main() {
|
|
fragColor = u_color * u_opacity;
|
|
#ifdef OVERDRAW_INSPECTOR
|
|
fragColor = vec4(1.0);
|
|
#endif
|
|
}
|