451 lines
16 KiB
C++
451 lines
16 KiB
C++
#include <mbgl/renderer/render_style.hpp>
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#include <mbgl/renderer/render_style_observer.hpp>
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#include <mbgl/renderer/update_parameters.hpp>
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#include <mbgl/renderer/transition_parameters.hpp>
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#include <mbgl/renderer/property_evaluation_parameters.hpp>
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#include <mbgl/renderer/tile_parameters.hpp>
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#include <mbgl/renderer/render_source.hpp>
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#include <mbgl/renderer/render_item.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/renderer/layers/render_background_layer.hpp>
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#include <mbgl/renderer/layers/render_circle_layer.hpp>
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#include <mbgl/renderer/layers/render_custom_layer.hpp>
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#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
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#include <mbgl/renderer/layers/render_fill_layer.hpp>
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#include <mbgl/renderer/layers/render_line_layer.hpp>
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#include <mbgl/renderer/layers/render_raster_layer.hpp>
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#include <mbgl/renderer/layers/render_symbol_layer.hpp>
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#include <mbgl/renderer/style_diff.hpp>
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#include <mbgl/renderer/image_manager.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/source_impl.hpp>
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#include <mbgl/style/transition_options.hpp>
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#include <mbgl/sprite/sprite_loader.hpp>
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#include <mbgl/text/glyph_manager.hpp>
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#include <mbgl/geometry/line_atlas.hpp>
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#include <mbgl/map/backend_scope.hpp>
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#include <mbgl/map/query.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/util/math.hpp>
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#include <mbgl/util/string.hpp>
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namespace mbgl {
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using namespace style;
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RenderStyleObserver nullObserver;
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RenderStyle::RenderStyle(Scheduler& scheduler_, FileSource& fileSource_)
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: scheduler(scheduler_),
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fileSource(fileSource_),
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glyphManager(std::make_unique<GlyphManager>(fileSource)),
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imageManager(std::make_unique<ImageManager>()),
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lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })),
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imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>()),
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sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>()),
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layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>()),
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renderLight(makeMutable<Light::Impl>()),
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observer(&nullObserver) {
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glyphManager->setObserver(this);
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}
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RenderStyle::~RenderStyle() {
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assert(BackendScope::exists()); // Required for custom layers.
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}
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void RenderStyle::setObserver(RenderStyleObserver* observer_) {
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observer = observer_;
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}
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std::vector<const RenderLayer*> RenderStyle::getRenderLayers() const {
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std::vector<const RenderLayer*> result;
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result.reserve(renderLayers.size());
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for (const auto& layer : *layerImpls) {
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result.push_back(getRenderLayer(layer->id));
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}
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return result;
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}
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RenderLayer* RenderStyle::getRenderLayer(const std::string& id) {
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auto it = renderLayers.find(id);
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return it != renderLayers.end() ? it->second.get() : nullptr;
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}
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const RenderLayer* RenderStyle::getRenderLayer(const std::string& id) const {
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auto it = renderLayers.find(id);
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return it != renderLayers.end() ? it->second.get() : nullptr;
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}
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const RenderLight& RenderStyle::getRenderLight() const {
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return renderLight;
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}
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void RenderStyle::update(const UpdateParameters& parameters) {
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assert(BackendScope::exists()); // Required for custom layers.
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const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
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const TransitionParameters transitionParameters {
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parameters.timePoint,
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parameters.mode == MapMode::Continuous ? parameters.transitionOptions : TransitionOptions()
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};
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const PropertyEvaluationParameters evaluationParameters {
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zoomHistory,
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parameters.timePoint,
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parameters.mode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()
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};
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const TileParameters tileParameters {
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parameters.pixelRatio,
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parameters.debugOptions,
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parameters.transformState,
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parameters.scheduler,
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parameters.fileSource,
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parameters.mode,
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parameters.annotationManager,
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*imageManager,
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*glyphManager
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};
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glyphManager->setURL(parameters.glyphURL);
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// Update light.
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const bool lightChanged = renderLight.impl != parameters.light;
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if (lightChanged) {
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renderLight.impl = parameters.light;
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renderLight.transition(transitionParameters);
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}
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if (lightChanged || zoomChanged || renderLight.hasTransition()) {
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renderLight.evaluate(evaluationParameters);
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}
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const ImageDifference imageDiff = diffImages(imageImpls, parameters.images);
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imageImpls = parameters.images;
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// Remove removed images from sprite atlas.
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for (const auto& entry : imageDiff.removed) {
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imageManager->removeImage(entry.first);
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}
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// Add added images to sprite atlas.
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for (const auto& entry : imageDiff.added) {
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imageManager->addImage(entry.second);
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}
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// Update changed images.
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for (const auto& entry : imageDiff.changed) {
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imageManager->updateImage(entry.second.after);
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}
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if (parameters.spriteLoaded && !imageManager->isLoaded()) {
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imageManager->onSpriteLoaded();
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}
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const LayerDifference layerDiff = diffLayers(layerImpls, parameters.layers);
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layerImpls = parameters.layers;
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// Remove render layers for removed layers.
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for (const auto& entry : layerDiff.removed) {
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renderLayers.erase(entry.first);
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}
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// Create render layers for newly added layers.
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for (const auto& entry : layerDiff.added) {
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renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
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}
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// Update render layers for changed layers.
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for (const auto& entry : layerDiff.changed) {
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renderLayers.at(entry.first)->setImpl(entry.second.after);
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}
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// Update layers for class and zoom changes.
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for (const auto& entry : renderLayers) {
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RenderLayer& layer = *entry.second;
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const bool layerAdded = layerDiff.added.count(entry.first);
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const bool layerChanged = layerDiff.changed.count(entry.first);
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if (layerAdded || layerChanged) {
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layer.transition(transitionParameters);
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}
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if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
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layer.evaluate(evaluationParameters);
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}
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}
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const SourceDifference sourceDiff = diffSources(sourceImpls, parameters.sources);
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sourceImpls = parameters.sources;
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// Remove render layers for removed sources.
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for (const auto& entry : sourceDiff.removed) {
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renderSources.erase(entry.first);
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}
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// Create render sources for newly added sources.
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for (const auto& entry : sourceDiff.added) {
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std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
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renderSource->setObserver(this);
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renderSources.emplace(entry.first, std::move(renderSource));
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}
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// Update all sources.
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for (const auto& source : *sourceImpls) {
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std::vector<Immutable<Layer::Impl>> filteredLayers;
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bool needsRendering = false;
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bool needsRelayout = false;
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for (const auto& layer : *layerImpls) {
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if (layer->type == LayerType::Background ||
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layer->type == LayerType::Custom ||
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layer->source != source->id) {
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continue;
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}
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if (!needsRendering && getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
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needsRendering = true;
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}
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if (!needsRelayout && (
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hasLayoutDifference(layerDiff, layer->id) ||
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!imageDiff.added.empty() ||
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!imageDiff.removed.empty() ||
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!imageDiff.changed.empty())) {
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needsRelayout = true;
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}
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filteredLayers.push_back(layer);
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}
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renderSources.at(source->id)->update(source,
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filteredLayers,
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needsRendering,
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needsRelayout,
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tileParameters);
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}
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}
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RenderSource* RenderStyle::getRenderSource(const std::string& id) const {
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auto it = renderSources.find(id);
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return it != renderSources.end() ? it->second.get() : nullptr;
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}
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bool RenderStyle::hasTransitions() const {
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if (renderLight.hasTransition()) {
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return true;
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}
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for (const auto& entry : renderLayers) {
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if (entry.second->hasTransition()) {
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return true;
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}
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}
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return false;
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}
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bool RenderStyle::isLoaded() const {
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for (const auto& entry: renderSources) {
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if (!entry.second->isLoaded()) {
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return false;
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}
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}
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if (!imageManager->isLoaded()) {
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return false;
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}
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return true;
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}
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RenderData RenderStyle::getRenderData(MapDebugOptions debugOptions, float angle) {
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RenderData result;
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for (const auto& entry : renderSources) {
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if (entry.second->isEnabled()) {
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result.sources.insert(entry.second.get());
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}
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}
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for (auto& layerImpl : *layerImpls) {
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RenderLayer* layer = getRenderLayer(layerImpl->id);
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assert(layer);
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if (!layer->needsRendering(zoomHistory.lastZoom)) {
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continue;
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}
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if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
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if (debugOptions & MapDebugOptions::Overdraw) {
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// We want to skip glClear optimization in overdraw mode.
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result.order.emplace_back(*layer, nullptr);
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continue;
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}
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const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
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if (layerImpl.get() == layerImpls->at(0).get() && paint.get<BackgroundPattern>().from.empty()) {
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// This is a solid background. We can use glClear().
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result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
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} else {
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// This is a textured background, or not the bottommost layer. We need to render it with a quad.
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result.order.emplace_back(*layer, nullptr);
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}
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continue;
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}
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if (layer->is<RenderCustomLayer>()) {
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result.order.emplace_back(*layer, nullptr);
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continue;
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}
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RenderSource* source = getRenderSource(layer->baseImpl->source);
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if (!source) {
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Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
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continue;
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}
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auto& renderTiles = source->getRenderTiles();
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const bool symbolLayer = layer->is<RenderSymbolLayer>();
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// Sort symbol tiles in opposite y position, so tiles with overlapping
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// symbols are drawn on top of each other, with lower symbols being
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// drawn on top of higher symbols.
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std::vector<std::reference_wrapper<RenderTile>> sortedTiles;
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std::transform(renderTiles.begin(), renderTiles.end(), std::back_inserter(sortedTiles),
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[](auto& pair) { return std::ref(pair.second); });
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if (symbolLayer) {
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std::sort(sortedTiles.begin(), sortedTiles.end(),
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[angle](const RenderTile& a, const RenderTile& b) {
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Point<float> pa(a.id.canonical.x, a.id.canonical.y);
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Point<float> pb(b.id.canonical.x, b.id.canonical.y);
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auto par = util::rotate(pa, angle);
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auto pbr = util::rotate(pb, angle);
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return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
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});
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}
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std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
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for (auto& sortedTile : sortedTiles) {
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auto& tile = sortedTile.get();
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if (!tile.tile.isRenderable()) {
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continue;
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}
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// We're not clipping symbol layers, so when we have both parents and children of symbol
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// layers, we drop all children in favor of their parent to avoid duplicate labels.
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// See https://github.com/mapbox/mapbox-gl-native/issues/2482
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if (symbolLayer) {
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bool skip = false;
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// Look back through the buckets we decided to render to find out whether there is
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// already a bucket from this layer that is a parent of this tile. Tiles are ordered
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// by zoom level when we obtain them from getTiles().
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for (auto it = sortedTilesForInsertion.rbegin();
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it != sortedTilesForInsertion.rend(); ++it) {
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if (tile.tile.id.isChildOf(it->get().tile.id)) {
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skip = true;
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break;
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}
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}
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if (skip) {
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continue;
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}
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}
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auto bucket = tile.tile.getBucket(*layer->baseImpl);
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if (bucket) {
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sortedTilesForInsertion.emplace_back(tile);
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tile.used = true;
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}
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}
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layer->setRenderTiles(std::move(sortedTilesForInsertion));
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result.order.emplace_back(*layer, source);
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}
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return result;
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}
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std::vector<Feature> RenderStyle::queryRenderedFeatures(const ScreenLineString& geometry,
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const TransformState& transformState,
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const RenderedQueryOptions& options) const {
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std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
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if (options.layerIDs) {
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std::unordered_set<std::string> sourceIDs;
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for (const auto& layerID : *options.layerIDs) {
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if (const RenderLayer* layer = getRenderLayer(layerID)) {
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sourceIDs.emplace(layer->baseImpl->source);
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}
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}
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for (const auto& sourceID : sourceIDs) {
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if (RenderSource* renderSource = getRenderSource(sourceID)) {
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auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, *this, options);
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std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
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}
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}
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} else {
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for (const auto& entry : renderSources) {
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auto sourceResults = entry.second->queryRenderedFeatures(geometry, transformState, *this, options);
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std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
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}
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}
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std::vector<Feature> result;
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if (resultsByLayer.empty()) {
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return result;
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}
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// Combine all results based on the style layer order.
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for (const auto& layerImpl : *layerImpls) {
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const RenderLayer* layer = getRenderLayer(layerImpl->id);
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if (!layer->needsRendering(zoomHistory.lastZoom)) {
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continue;
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}
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auto it = resultsByLayer.find(layer->baseImpl->id);
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if (it != resultsByLayer.end()) {
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std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
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}
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}
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return result;
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}
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void RenderStyle::onLowMemory() {
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for (const auto& entry : renderSources) {
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entry.second->onLowMemory();
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}
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}
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void RenderStyle::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
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Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
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glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
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observer->onResourceError(error);
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}
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void RenderStyle::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
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Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
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util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
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observer->onResourceError(error);
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}
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void RenderStyle::onTileChanged(RenderSource&, const OverscaledTileID&) {
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observer->onInvalidate();
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}
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void RenderStyle::dumpDebugLogs() const {
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for (const auto& entry : renderSources) {
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entry.second->dumpDebugLogs();
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}
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imageManager->dumpDebugLogs();
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}
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} // namespace mbgl
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