Files
MapLibreParticleLab/src/shader/point.vertex.glsl
2014-02-19 14:48:34 +01:00

10 lines
160 B
GLSL

attribute vec2 a_pos;
uniform mat4 u_matrix;
uniform float u_size;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
gl_PointSize = u_size;
}