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MapLibreParticleLab/src/shader/pattern.vertex.glsl
Konstantin Käfer 9ab9eeec13 textured fills
fixes #15
2014-02-03 22:51:21 +01:00

11 lines
151 B
GLSL

uniform mat4 u_matrix;
attribute vec2 a_pos;
varying vec2 v_pos;
void main() {
v_pos = a_pos;
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}