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MapLibreParticleLab/src/mbgl/map/raster_tile_data.hpp

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C++

#ifndef MBGL_MAP_RASTER_TILE_DATA
#define MBGL_MAP_RASTER_TILE_DATA
#include <mbgl/map/tile_data.hpp>
#include <mbgl/style/style_layout.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
namespace mbgl {
class Painter;
class SourceInfo;
class StyleLayer;
class TexturePool;
class RasterTileData : public TileData {
friend class TileParser;
public:
RasterTileData(const TileID&, TexturePool&, const SourceInfo&);
~RasterTileData();
void parse() override;
Bucket* getBucket(StyleLayer const &layer_desc) override;
protected:
StyleLayoutRaster layout;
RasterBucket bucket;
};
}
#endif