686 lines
34 KiB
C++
686 lines
34 KiB
C++
#include <mbgl/geometry/feature_index.hpp>
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#include <mbgl/gfx/context.hpp>
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#include <mbgl/gfx/drawable_builder.hpp>
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#include <mbgl/gfx/cull_face_mode.hpp>
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#include <mbgl/gfx/renderable.hpp>
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#include <mbgl/gfx/renderer_backend.hpp>
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#include <mbgl/programs/fill_program.hpp>
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#include <mbgl/programs/programs.hpp>
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#include <mbgl/renderer/buckets/fill_bucket.hpp>
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#include <mbgl/renderer/image_manager.hpp>
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#include <mbgl/renderer/layer_group.hpp>
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#include <mbgl/renderer/layers/render_fill_layer.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/renderer/render_source.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/style/expression/image.hpp>
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#include <mbgl/style/layers/fill_layer_impl.hpp>
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#include <mbgl/tile/geometry_tile.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/util/convert.hpp>
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#include <mbgl/util/intersection_tests.hpp>
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#include <mbgl/util/math.hpp>
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namespace mbgl {
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using namespace style;
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namespace {
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inline const FillLayer::Impl& impl_cast(const Immutable<style::Layer::Impl>& impl) {
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assert(impl->getTypeInfo() == FillLayer::Impl::staticTypeInfo());
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return static_cast<const FillLayer::Impl&>(*impl);
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}
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} // namespace
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RenderFillLayer::RenderFillLayer(Immutable<style::FillLayer::Impl> _impl)
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: RenderLayer(makeMutable<FillLayerProperties>(std::move(_impl))),
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unevaluated(impl_cast(baseImpl).paint.untransitioned()) {}
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RenderFillLayer::~RenderFillLayer() = default;
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void RenderFillLayer::transition(const TransitionParameters& parameters) {
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unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
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}
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void RenderFillLayer::evaluate(const PropertyEvaluationParameters& parameters) {
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auto properties = makeMutable<FillLayerProperties>(staticImmutableCast<FillLayer::Impl>(baseImpl),
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parameters.getCrossfadeParameters(),
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unevaluated.evaluate(parameters));
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auto& evaluated = properties->evaluated;
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if (unevaluated.get<style::FillOutlineColor>().isUndefined()) {
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evaluated.get<style::FillOutlineColor>() = evaluated.get<style::FillColor>();
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}
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passes = RenderPass::Translucent;
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if (!(!unevaluated.get<style::FillPattern>().isUndefined() ||
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evaluated.get<style::FillColor>().constantOr(Color()).a < 1.0f ||
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evaluated.get<style::FillOpacity>().constantOr(0) < 1.0f)) {
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// Supply both - evaluated based on opaquePassCutoff in render().
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passes |= RenderPass::Opaque;
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}
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properties->renderPasses = mbgl::underlying_type(passes);
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evaluatedProperties = std::move(properties);
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evaluatedPropertiesChange = true;
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}
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bool RenderFillLayer::hasTransition() const {
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return unevaluated.hasTransition();
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}
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bool RenderFillLayer::hasCrossfade() const {
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return getCrossfade<FillLayerProperties>(evaluatedProperties).t != 1;
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}
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static bool enableDefaultRender = false;
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void RenderFillLayer::render(PaintParameters& parameters) {
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assert(renderTiles);
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if (!enableDefaultRender) {
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return;
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}
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if (!parameters.shaders.populate(fillProgram)) return;
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if (!parameters.shaders.populate(fillPatternProgram)) return;
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if (!parameters.shaders.populate(fillOutlineProgram)) return;
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if (!parameters.shaders.populate(fillOutlinePatternProgram)) return;
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if (unevaluated.get<FillPattern>().isUndefined()) {
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parameters.renderTileClippingMasks(renderTiles);
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for (const RenderTile& tile : *renderTiles) {
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const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
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if (!renderData) {
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continue;
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}
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auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
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const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
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auto draw = [&](auto& programInstance,
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const auto& drawMode,
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const auto& depthMode,
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const auto& indexBuffer,
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const auto& segments,
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auto&& textureBindings) {
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const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
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const auto allUniformValues = programInstance.computeAllUniformValues(
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FillProgram::LayoutUniformValues{
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uniforms::matrix::Value(tile.translatedMatrix(
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evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(), parameters.state)),
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uniforms::world::Value(parameters.backend.getDefaultRenderable().getSize()),
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},
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paintPropertyBinders,
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evaluated,
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static_cast<float>(parameters.state.getZoom()));
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const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
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*bucket.vertexBuffer, paintPropertyBinders, evaluated);
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checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
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programInstance.draw(parameters.context,
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*parameters.renderPass,
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drawMode,
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depthMode,
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parameters.stencilModeForClipping(tile.id),
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parameters.colorModeForRenderPass(),
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gfx::CullFaceMode::disabled(),
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indexBuffer,
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segments,
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allUniformValues,
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allAttributeBindings,
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std::forward<decltype(textureBindings)>(textureBindings),
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getID());
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};
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auto fillRenderPass = (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f &&
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evaluated.get<FillOpacity>().constantOr(0) >= 1.0f &&
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parameters.currentLayer >= parameters.opaquePassCutoff)
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? RenderPass::Opaque
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: RenderPass::Translucent;
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if (bucket.triangleIndexBuffer && parameters.pass == fillRenderPass) {
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draw(*fillProgram,
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gfx::Triangles(),
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parameters.depthModeForSublayer(1,
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parameters.pass == RenderPass::Opaque
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? gfx::DepthMaskType::ReadWrite
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: gfx::DepthMaskType::ReadOnly),
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*bucket.triangleIndexBuffer,
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bucket.triangleSegments,
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FillProgram::TextureBindings{});
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}
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if (evaluated.get<FillAntialias>() && parameters.pass == RenderPass::Translucent) {
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draw(*fillOutlineProgram,
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gfx::Lines{2.0f},
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parameters.depthModeForSublayer(unevaluated.get<FillOutlineColor>().isUndefined() ? 2 : 0,
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gfx::DepthMaskType::ReadOnly),
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*bucket.lineIndexBuffer,
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bucket.lineSegments,
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FillOutlineProgram::TextureBindings{});
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}
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}
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} else {
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if (parameters.pass != RenderPass::Translucent) {
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return;
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}
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parameters.renderTileClippingMasks(renderTiles);
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for (const RenderTile& tile : *renderTiles) {
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const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
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if (!renderData) {
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continue;
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}
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auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
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const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
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const auto& crossfade = getCrossfade<FillLayerProperties>(renderData->layerProperties);
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const auto& fillPatternValue = evaluated.get<FillPattern>().constantOr(Faded<expression::Image>{"", ""});
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std::optional<ImagePosition> patternPosA = tile.getPattern(fillPatternValue.from.id());
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std::optional<ImagePosition> patternPosB = tile.getPattern(fillPatternValue.to.id());
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auto draw = [&](auto& programInstance,
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const auto& drawMode,
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const auto& depthMode,
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const auto& indexBuffer,
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const auto& segments,
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auto&& textureBindings) {
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const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
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paintPropertyBinders.setPatternParameters(patternPosA, patternPosB, crossfade);
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const auto allUniformValues = programInstance.computeAllUniformValues(
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FillPatternProgram::layoutUniformValues(
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tile.translatedMatrix(
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evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(), parameters.state),
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parameters.backend.getDefaultRenderable().getSize(),
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tile.getIconAtlasTexture().size,
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crossfade,
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tile.id,
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parameters.state,
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parameters.pixelRatio),
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paintPropertyBinders,
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evaluated,
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static_cast<float>(parameters.state.getZoom()));
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const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
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*bucket.vertexBuffer, paintPropertyBinders, evaluated);
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checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
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programInstance.draw(parameters.context,
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*parameters.renderPass,
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drawMode,
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depthMode,
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parameters.stencilModeForClipping(tile.id),
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parameters.colorModeForRenderPass(),
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gfx::CullFaceMode::disabled(),
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indexBuffer,
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segments,
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allUniformValues,
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allAttributeBindings,
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std::forward<decltype(textureBindings)>(textureBindings),
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getID());
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};
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if (bucket.triangleIndexBuffer) {
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draw(*fillPatternProgram,
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gfx::Triangles(),
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parameters.depthModeForSublayer(1, gfx::DepthMaskType::ReadWrite),
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*bucket.triangleIndexBuffer,
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bucket.triangleSegments,
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FillPatternProgram::TextureBindings{
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textures::image::Value{tile.getIconAtlasTexture().getResource(),
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gfx::TextureFilterType::Linear},
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});
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}
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if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined()) {
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draw(*fillOutlinePatternProgram,
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gfx::Lines{2.0f},
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parameters.depthModeForSublayer(2, gfx::DepthMaskType::ReadOnly),
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*bucket.lineIndexBuffer,
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bucket.lineSegments,
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FillOutlinePatternProgram::TextureBindings{
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textures::image::Value{tile.getIconAtlasTexture().getResource(),
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gfx::TextureFilterType::Linear},
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});
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}
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}
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}
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}
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bool RenderFillLayer::queryIntersectsFeature(const GeometryCoordinates& queryGeometry,
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const GeometryTileFeature& feature,
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const float,
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const TransformState& transformState,
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const float pixelsToTileUnits,
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const mat4&,
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const FeatureState&) const {
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const auto& evaluated = getEvaluated<FillLayerProperties>(evaluatedProperties);
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auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(queryGeometry,
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evaluated.get<style::FillTranslate>(),
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evaluated.get<style::FillTranslateAnchor>(),
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static_cast<float>(transformState.getBearing()),
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pixelsToTileUnits);
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return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry),
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feature.getGeometries());
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}
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void RenderFillLayer::layerRemoved(UniqueChangeRequestVec& changes) {
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// Remove everything
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if (tileLayerGroup) {
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changes.emplace_back(std::make_unique<RemoveLayerGroupRequest>(tileLayerGroup->getLayerIndex()));
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tileLayerGroup.reset();
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}
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}
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void RenderFillLayer::removeTile(RenderPass renderPass, const OverscaledTileID& tileID) {
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stats.tileDrawablesRemoved += tileLayerGroup->removeDrawables(renderPass, tileID).size();
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}
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void RenderFillLayer::update(const int32_t layerIndex,
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gfx::ShaderRegistry& shaders,
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gfx::Context& context,
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const TransformState& /*state*/,
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UniqueChangeRequestVec& changes) {
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std::unique_lock<std::mutex> guard(mutex);
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if (!renderTiles || renderTiles->empty()) {
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if (tileLayerGroup) {
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stats.tileDrawablesRemoved += tileLayerGroup->getDrawableCount();
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tileLayerGroup->clearDrawables();
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}
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return;
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}
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// Set up a layer group
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if (!tileLayerGroup) {
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tileLayerGroup = context.createTileLayerGroup(layerIndex, /*initialCapacity=*/64);
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if (!tileLayerGroup) {
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return;
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}
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changes.emplace_back(std::make_unique<AddLayerGroupRequest>(tileLayerGroup, /*canReplace=*/true));
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}
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if (!fillShader) {
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fillShader = context.getGenericShader(shaders, "FillShader");
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}
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if (!outlineShader) {
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outlineShader = context.getGenericShader(shaders, "FillOutlineShader");
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}
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if (!patternShader) {
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patternShader = context.getGenericShader(shaders, "FillPatternShader");
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}
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if (!outlinePatternShader) {
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outlinePatternShader = context.getGenericShader(shaders, "FillOutlinePatternShader");
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}
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std::unordered_set<OverscaledTileID> newTileIDs(renderTiles->size());
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std::transform(renderTiles->begin(),
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renderTiles->end(),
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std::inserter(newTileIDs, newTileIDs.begin()),
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[](const auto& renderTile) -> OverscaledTileID { return renderTile.get().getOverscaledTileID(); });
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std::unique_ptr<gfx::DrawableBuilder> fillBuilder;
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std::unique_ptr<gfx::DrawableBuilder> outlineBuilder;
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std::unique_ptr<gfx::DrawableBuilder> patternBuilder;
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std::unique_ptr<gfx::DrawableBuilder> outlinePatternBuilder;
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std::vector<gfx::DrawablePtr> newTiles;
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gfx::VertexAttributeArray fillVertexAttrs;
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gfx::VertexAttributeArray outlineVertexAttrs;
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for (const auto renderPass : {RenderPass::Opaque, RenderPass::Translucent}) {
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if (!(mbgl::underlying_type(renderPass) & evaluatedProperties->renderPasses)) {
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continue;
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}
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tileLayerGroup->observeDrawables([&](gfx::UniqueDrawable& drawable) {
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// Has this tile dropped out of the cover set?
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const auto tileID = drawable->getTileID();
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if (tileID && newTileIDs.find(*tileID) == newTileIDs.end()) {
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// remove it
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drawable.reset();
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++stats.tileDrawablesRemoved;
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}
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});
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// parameters.renderTileClippingMasks(renderTiles);
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for (const RenderTile& tile : *renderTiles) {
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const auto& tileID = tile.getOverscaledTileID();
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auto& tileDrawable = tileLayerGroup->getDrawable(renderPass, tileID);
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const LayerRenderData* renderData = getRenderDataForPass(tile, renderPass);
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if (!renderData) {
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removeTile(renderPass, tileID);
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continue;
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}
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auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
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const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
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std::vector<std::array<int16_t, 2>> rawVerts;
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const auto buildVertices = [&]() {
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const std::vector<gfx::VertexVector<gfx::detail::VertexType<gfx::AttributeType<int16_t, 2>>>::Vertex>&
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verts = bucket.vertices.vector();
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if (rawVerts.size() < verts.size()) {
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rawVerts.resize(verts.size());
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std::transform(verts.begin(), verts.end(), rawVerts.begin(), [](const auto& x) { return x.a1; });
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}
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};
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fillVertexAttrs.clear();
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outlineVertexAttrs.clear();
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const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
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if (unevaluated.get<FillPattern>().isUndefined()) {
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const auto evalColor = evaluated.get<FillColor>().constantOr(Color());
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const auto fillOpacity = evaluated.get<FillOpacity>().constantOr(0);
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const auto fillColor = evalColor * (fillOpacity > 0.0f ? fillOpacity : 1.0f);
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const auto fillRenderPass = (fillColor.a >= 1.0f
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/* && parameters.currentLayer >= parameters.opaquePassCutoff*/)
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? RenderPass::Opaque
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: RenderPass::Translucent;
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const auto doFill = fillRenderPass == renderPass;
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const auto doOutline = evaluated.get<FillAntialias>() && renderPass == RenderPass::Translucent;
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if (!doFill && !doOutline) {
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removeTile(renderPass, tileID);
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continue;
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}
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if (doFill) {
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if (auto& binder = paintPropertyBinders.get<FillColor>()) {
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const auto count = binder->getVertexCount();
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// check that vertexVector.elements() == sum(segments.vertexLength)
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if (auto& attr = fillVertexAttrs.getOrAdd("a_color")) {
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for (std::size_t i = 0; i < count; ++i) {
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const auto& packed =
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static_cast<const gfx::detail::VertexType<gfx::AttributeType<float, 2>>*>(
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binder->getVertexValue(i))
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->a1;
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attr->set<gfx::VertexAttribute::float4>(i,
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{packed[0], packed[1], packed[0], packed[1]});
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}
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}
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}
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}
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if (doOutline) {
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if (auto& binder = paintPropertyBinders.get<FillOutlineColor>()) {
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const auto count = binder->getVertexCount();
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if (auto& attr = outlineVertexAttrs.getOrAdd("a_outline_color")) {
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for (std::size_t i = 0; i < count; ++i) {
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const auto& packed =
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static_cast<const gfx::detail::VertexType<gfx::AttributeType<float, 2>>*>(
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binder->getVertexValue(i))
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->a1;
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attr->set<gfx::VertexAttribute::float4>(i,
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{packed[0], packed[1], packed[0], packed[1]});
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}
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}
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}
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}
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if (auto& binder = paintPropertyBinders.get<FillOpacity>()) {
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const auto count = binder->getVertexCount();
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for (auto& attrs :
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{std::reference_wrapper(fillVertexAttrs), std::reference_wrapper(outlineVertexAttrs)}) {
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if (auto& attr = attrs.get().getOrAdd("a_opacity")) {
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for (std::size_t i = 0; i < count; ++i) {
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const auto& opacity =
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static_cast<const gfx::detail::VertexType<gfx::AttributeType<float, 1>>*>(
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binder->getVertexValue(i))
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->a1;
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attr->set<gfx::VertexAttribute::float2>(i, {opacity[0], opacity[0]});
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}
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}
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}
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}
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if (evaluatedPropertiesChange) {
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// FillLayerUBO fillLayerUBO;
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// fillLayerUBO.color = evaluated.get<FillColor>();
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// fillLayerUBO.opacity = evaluated.get<FillOpacity>();
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// uniformBuffer = context.createUniformBuffer(&fillLayerUBO, sizeof(fillLayerUBO));
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evaluatedPropertiesChange = false;
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}
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if (tileDrawable) {
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// tileDrawable->mutableUniformBuffers().addOrReplace("FillLayerUBO", uniformBuffer);
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continue;
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}
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if (doFill && !fillBuilder && fillShader) {
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fillBuilder = context.createDrawableBuilder("fill");
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fillBuilder->setShader(fillShader);
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fillBuilder->setColorAttrMode(gfx::DrawableBuilder::ColorAttrMode::None);
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fillBuilder->setDepthType((renderPass == RenderPass::Opaque) ? gfx::DepthMaskType::ReadWrite
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: gfx::DepthMaskType::ReadOnly);
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fillBuilder->setCullFaceMode(gfx::CullFaceMode::disabled());
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fillBuilder->setDepthType(gfx::DepthMaskType::ReadWrite);
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fillBuilder->setLayerIndex(layerIndex);
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}
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if (doOutline && !outlineBuilder && outlineShader) {
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outlineBuilder = context.createDrawableBuilder("fill-outline");
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outlineBuilder->setShader(outlineShader);
|
|
outlineBuilder->setColorAttrMode(gfx::DrawableBuilder::ColorAttrMode::None);
|
|
outlineBuilder->setLineWidth(2);
|
|
outlineBuilder->setDepthType(gfx::DepthMaskType::ReadOnly);
|
|
outlineBuilder->setCullFaceMode(gfx::CullFaceMode::disabled());
|
|
outlineBuilder->setLayerIndex(layerIndex);
|
|
outlineBuilder->setSubLayerIndex(unevaluated.get<FillOutlineColor>().isUndefined() ? 2 : 0);
|
|
}
|
|
|
|
// evaluated.get<FillTranslate>(),
|
|
// evaluated.get<FillTranslateAnchor>(),
|
|
// parameters.stencilModeForClipping(tile.id),
|
|
// parameters.colorModeForRenderPass(),
|
|
// gfx::CullFaceMode::disabled(),
|
|
//
|
|
|
|
// if (evaluated.get<FillAntialias>() && parameters.pass == RenderPass::Translucent) {
|
|
// draw(*fillOutlineProgram,
|
|
// gfx::Lines{2.0f},
|
|
// parameters.depthModeForSublayer(unevaluated.get<FillOutlineColor>().isUndefined()
|
|
// ? 2 : 0,
|
|
// gfx::DepthMaskType::ReadOnly),
|
|
// *bucket.lineIndexBuffer,
|
|
// bucket.lineSegments,
|
|
// FillOutlineProgram::TextureBindings{});
|
|
// }
|
|
|
|
// tile.translatedMatrix(evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(),
|
|
// parameters.state)
|
|
|
|
if (fillBuilder) {
|
|
fillBuilder->setRenderPass(renderPass);
|
|
fillBuilder->setVertexAttributes(fillVertexAttrs);
|
|
}
|
|
if (outlineBuilder) {
|
|
outlineBuilder->setRenderPass(renderPass);
|
|
outlineBuilder->setVertexAttributes(outlineVertexAttrs);
|
|
}
|
|
|
|
if (fillBuilder) {
|
|
buildVertices();
|
|
fillBuilder->addVertices(rawVerts, 0, rawVerts.size());
|
|
|
|
for (const auto& seg : bucket.triangleSegments) {
|
|
fillBuilder->addTriangles(bucket.triangles.vector(), seg.indexOffset, seg.indexLength);
|
|
}
|
|
|
|
fillBuilder->flush();
|
|
|
|
for (auto& drawable : fillBuilder->clearDrawables()) {
|
|
drawable->setTileID(tileID);
|
|
|
|
tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
|
|
++stats.tileDrawablesAdded;
|
|
}
|
|
}
|
|
if (outlineBuilder) {
|
|
buildVertices();
|
|
outlineBuilder->addVertices(rawVerts, 0, rawVerts.size());
|
|
|
|
for (const auto& seg : bucket.lineSegments) {
|
|
outlineBuilder->addLines(bucket.lines.vector(), seg.indexOffset, seg.indexLength);
|
|
}
|
|
|
|
outlineBuilder->flush();
|
|
|
|
for (auto& drawable : outlineBuilder->clearDrawables()) {
|
|
drawable->setTileID(tileID);
|
|
|
|
tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
|
|
++stats.tileDrawablesAdded;
|
|
}
|
|
}
|
|
} else { // FillPattern is defined
|
|
if (renderPass != RenderPass::Translucent) {
|
|
continue;
|
|
}
|
|
|
|
const auto& crossfade = getCrossfade<FillLayerProperties>(renderData->layerProperties);
|
|
const auto doOutline = evaluated.get<FillAntialias>() &&
|
|
unevaluated.get<FillOutlineColor>().isUndefined();
|
|
const auto& fillPatternValue = evaluated.get<FillPattern>().constantOr(
|
|
Faded<expression::Image>{"", ""});
|
|
const auto patternPosA = tile.getPattern(fillPatternValue.from.id());
|
|
const auto patternPosB = tile.getPattern(fillPatternValue.to.id());
|
|
|
|
paintPropertyBinders.setPatternParameters(patternPosA, patternPosB, crossfade);
|
|
|
|
if (!patternBuilder && patternShader) {
|
|
patternBuilder = context.createDrawableBuilder("fill-pattern");
|
|
patternBuilder->setShader(fillShader);
|
|
patternBuilder->setColorAttrMode(gfx::DrawableBuilder::ColorAttrMode::None);
|
|
patternBuilder->setDepthType(gfx::DepthMaskType::ReadWrite);
|
|
patternBuilder->setCullFaceMode(gfx::CullFaceMode::disabled());
|
|
patternBuilder->setLayerIndex(layerIndex);
|
|
outlinePatternBuilder->setSubLayerIndex(1);
|
|
}
|
|
if (doOutline && !outlinePatternBuilder && outlinePatternShader) {
|
|
outlinePatternBuilder = context.createDrawableBuilder("fill-outline-pattern");
|
|
outlinePatternBuilder->setShader(outlineShader);
|
|
outlinePatternBuilder->setColorAttrMode(gfx::DrawableBuilder::ColorAttrMode::None);
|
|
outlinePatternBuilder->setLineWidth(2);
|
|
outlinePatternBuilder->setDepthType(gfx::DepthMaskType::ReadOnly);
|
|
outlinePatternBuilder->setCullFaceMode(gfx::CullFaceMode::disabled());
|
|
outlinePatternBuilder->setLayerIndex(layerIndex);
|
|
outlinePatternBuilder->setSubLayerIndex(2);
|
|
}
|
|
|
|
// parameters.stencilModeForClipping(tile.id),
|
|
// parameters.colorModeForRenderPass(),
|
|
// gfx::CullFaceMode::disabled(),
|
|
// std::forward<decltype(textureBindings)>(textureBindings),
|
|
|
|
if (patternBuilder) {
|
|
patternBuilder->setRenderPass(renderPass);
|
|
// patternBuilder->setVertexAttributes(fillVertexAttrs);
|
|
}
|
|
if (outlinePatternBuilder) {
|
|
outlinePatternBuilder->setRenderPass(renderPass);
|
|
// outlinePatternBuilder->setVertexAttributes(outlineVertexAttrs);
|
|
}
|
|
|
|
if (patternBuilder) {
|
|
buildVertices();
|
|
patternBuilder->addVertices(rawVerts, 0, rawVerts.size());
|
|
|
|
for (const auto& seg : bucket.triangleSegments) {
|
|
patternBuilder->addTriangles(bucket.triangles.vector(), seg.indexOffset, seg.indexLength);
|
|
}
|
|
|
|
patternBuilder->flush();
|
|
|
|
for (auto& drawable : patternBuilder->clearDrawables()) {
|
|
drawable->setTileID(tileID);
|
|
|
|
// tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
|
|
++stats.tileDrawablesAdded;
|
|
}
|
|
}
|
|
if (outlinePatternBuilder) {
|
|
buildVertices();
|
|
outlinePatternBuilder->addVertices(rawVerts, 0, rawVerts.size());
|
|
|
|
for (const auto& seg : bucket.lineSegments) {
|
|
outlinePatternBuilder->addLines(bucket.lines.vector(), seg.indexOffset, seg.indexLength);
|
|
}
|
|
|
|
outlinePatternBuilder->flush();
|
|
|
|
for (auto& drawable : outlinePatternBuilder->clearDrawables()) {
|
|
drawable->setTileID(tileID);
|
|
|
|
// tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
|
|
++stats.tileDrawablesAdded;
|
|
}
|
|
}
|
|
|
|
// auto draw = [&](auto& programInstance,
|
|
// const auto& drawMode,
|
|
// const auto& depthMode,
|
|
// const auto& indexBuffer,
|
|
// const auto& segments,
|
|
// auto&& textureBindings) {
|
|
// const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
|
|
// paintPropertyBinders.setPatternParameters(patternPosA, patternPosB, crossfade);
|
|
//
|
|
// const auto allUniformValues = programInstance.computeAllUniformValues(
|
|
// FillPatternProgram::layoutUniformValues(
|
|
// tile.translatedMatrix(
|
|
// evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(),
|
|
// parameters.state),
|
|
// parameters.backend.getDefaultRenderable().getSize(),
|
|
// tile.getIconAtlasTexture().size,
|
|
// crossfade,
|
|
// tile.id,
|
|
// parameters.state,
|
|
// parameters.pixelRatio),
|
|
// paintPropertyBinders,
|
|
// evaluated,
|
|
// static_cast<float>(parameters.state.getZoom()));
|
|
// const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
|
|
// *bucket.vertexBuffer, paintPropertyBinders, evaluated);
|
|
//
|
|
// checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
|
|
//
|
|
// };
|
|
//
|
|
// if (bucket.triangleIndexBuffer) {
|
|
// draw(*fillPatternProgram,
|
|
// gfx::Triangles(),
|
|
// parameters.depthModeForSublayer(1, gfx::DepthMaskType::ReadWrite),
|
|
// *bucket.triangleIndexBuffer,
|
|
// bucket.triangleSegments,
|
|
// FillPatternProgram::TextureBindings{
|
|
// textures::image::Value{tile.getIconAtlasTexture().getResource(),
|
|
// gfx::TextureFilterType::Linear},
|
|
// });
|
|
// }
|
|
// if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined()) {
|
|
// draw(*fillOutlinePatternProgram,
|
|
// gfx::Lines{2.0f},
|
|
// parameters.depthModeForSublayer(2, gfx::DepthMaskType::ReadOnly),
|
|
// *bucket.lineIndexBuffer,
|
|
// bucket.lineSegments,
|
|
// FillOutlinePatternProgram::TextureBindings{
|
|
// textures::image::Value{tile.getIconAtlasTexture().getResource(),
|
|
// gfx::TextureFilterType::Linear},
|
|
// });
|
|
// }
|
|
//}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace mbgl
|