Files
MapLibreParticleLab/src/mbgl/renderer/layers/render_fill_layer.cpp
2023-08-31 15:36:19 +02:00

686 lines
34 KiB
C++

#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/gfx/context.hpp>
#include <mbgl/gfx/drawable_builder.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
#include <mbgl/gfx/renderable.hpp>
#include <mbgl/gfx/renderer_backend.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/renderer/buckets/fill_bucket.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/renderer/layer_group.hpp>
#include <mbgl/renderer/layers/render_fill_layer.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/expression/image.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/convert.hpp>
#include <mbgl/util/intersection_tests.hpp>
#include <mbgl/util/math.hpp>
namespace mbgl {
using namespace style;
namespace {
inline const FillLayer::Impl& impl_cast(const Immutable<style::Layer::Impl>& impl) {
assert(impl->getTypeInfo() == FillLayer::Impl::staticTypeInfo());
return static_cast<const FillLayer::Impl&>(*impl);
}
} // namespace
RenderFillLayer::RenderFillLayer(Immutable<style::FillLayer::Impl> _impl)
: RenderLayer(makeMutable<FillLayerProperties>(std::move(_impl))),
unevaluated(impl_cast(baseImpl).paint.untransitioned()) {}
RenderFillLayer::~RenderFillLayer() = default;
void RenderFillLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderFillLayer::evaluate(const PropertyEvaluationParameters& parameters) {
auto properties = makeMutable<FillLayerProperties>(staticImmutableCast<FillLayer::Impl>(baseImpl),
parameters.getCrossfadeParameters(),
unevaluated.evaluate(parameters));
auto& evaluated = properties->evaluated;
if (unevaluated.get<style::FillOutlineColor>().isUndefined()) {
evaluated.get<style::FillOutlineColor>() = evaluated.get<style::FillColor>();
}
passes = RenderPass::Translucent;
if (!(!unevaluated.get<style::FillPattern>().isUndefined() ||
evaluated.get<style::FillColor>().constantOr(Color()).a < 1.0f ||
evaluated.get<style::FillOpacity>().constantOr(0) < 1.0f)) {
// Supply both - evaluated based on opaquePassCutoff in render().
passes |= RenderPass::Opaque;
}
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
evaluatedPropertiesChange = true;
}
bool RenderFillLayer::hasTransition() const {
return unevaluated.hasTransition();
}
bool RenderFillLayer::hasCrossfade() const {
return getCrossfade<FillLayerProperties>(evaluatedProperties).t != 1;
}
static bool enableDefaultRender = false;
void RenderFillLayer::render(PaintParameters& parameters) {
assert(renderTiles);
if (!enableDefaultRender) {
return;
}
if (!parameters.shaders.populate(fillProgram)) return;
if (!parameters.shaders.populate(fillPatternProgram)) return;
if (!parameters.shaders.populate(fillOutlineProgram)) return;
if (!parameters.shaders.populate(fillOutlinePatternProgram)) return;
if (unevaluated.get<FillPattern>().isUndefined()) {
parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
auto draw = [&](auto& programInstance,
const auto& drawMode,
const auto& depthMode,
const auto& indexBuffer,
const auto& segments,
auto&& textureBindings) {
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
const auto allUniformValues = programInstance.computeAllUniformValues(
FillProgram::LayoutUniformValues{
uniforms::matrix::Value(tile.translatedMatrix(
evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(), parameters.state)),
uniforms::world::Value(parameters.backend.getDefaultRenderable().getSize()),
},
paintPropertyBinders,
evaluated,
static_cast<float>(parameters.state.getZoom()));
const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
*bucket.vertexBuffer, paintPropertyBinders, evaluated);
checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
programInstance.draw(parameters.context,
*parameters.renderPass,
drawMode,
depthMode,
parameters.stencilModeForClipping(tile.id),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
indexBuffer,
segments,
allUniformValues,
allAttributeBindings,
std::forward<decltype(textureBindings)>(textureBindings),
getID());
};
auto fillRenderPass = (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f &&
evaluated.get<FillOpacity>().constantOr(0) >= 1.0f &&
parameters.currentLayer >= parameters.opaquePassCutoff)
? RenderPass::Opaque
: RenderPass::Translucent;
if (bucket.triangleIndexBuffer && parameters.pass == fillRenderPass) {
draw(*fillProgram,
gfx::Triangles(),
parameters.depthModeForSublayer(1,
parameters.pass == RenderPass::Opaque
? gfx::DepthMaskType::ReadWrite
: gfx::DepthMaskType::ReadOnly),
*bucket.triangleIndexBuffer,
bucket.triangleSegments,
FillProgram::TextureBindings{});
}
if (evaluated.get<FillAntialias>() && parameters.pass == RenderPass::Translucent) {
draw(*fillOutlineProgram,
gfx::Lines{2.0f},
parameters.depthModeForSublayer(unevaluated.get<FillOutlineColor>().isUndefined() ? 2 : 0,
gfx::DepthMaskType::ReadOnly),
*bucket.lineIndexBuffer,
bucket.lineSegments,
FillOutlineProgram::TextureBindings{});
}
}
} else {
if (parameters.pass != RenderPass::Translucent) {
return;
}
parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
const auto& crossfade = getCrossfade<FillLayerProperties>(renderData->layerProperties);
const auto& fillPatternValue = evaluated.get<FillPattern>().constantOr(Faded<expression::Image>{"", ""});
std::optional<ImagePosition> patternPosA = tile.getPattern(fillPatternValue.from.id());
std::optional<ImagePosition> patternPosB = tile.getPattern(fillPatternValue.to.id());
auto draw = [&](auto& programInstance,
const auto& drawMode,
const auto& depthMode,
const auto& indexBuffer,
const auto& segments,
auto&& textureBindings) {
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
paintPropertyBinders.setPatternParameters(patternPosA, patternPosB, crossfade);
const auto allUniformValues = programInstance.computeAllUniformValues(
FillPatternProgram::layoutUniformValues(
tile.translatedMatrix(
evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(), parameters.state),
parameters.backend.getDefaultRenderable().getSize(),
tile.getIconAtlasTexture().size,
crossfade,
tile.id,
parameters.state,
parameters.pixelRatio),
paintPropertyBinders,
evaluated,
static_cast<float>(parameters.state.getZoom()));
const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
*bucket.vertexBuffer, paintPropertyBinders, evaluated);
checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
programInstance.draw(parameters.context,
*parameters.renderPass,
drawMode,
depthMode,
parameters.stencilModeForClipping(tile.id),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
indexBuffer,
segments,
allUniformValues,
allAttributeBindings,
std::forward<decltype(textureBindings)>(textureBindings),
getID());
};
if (bucket.triangleIndexBuffer) {
draw(*fillPatternProgram,
gfx::Triangles(),
parameters.depthModeForSublayer(1, gfx::DepthMaskType::ReadWrite),
*bucket.triangleIndexBuffer,
bucket.triangleSegments,
FillPatternProgram::TextureBindings{
textures::image::Value{tile.getIconAtlasTexture().getResource(),
gfx::TextureFilterType::Linear},
});
}
if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined()) {
draw(*fillOutlinePatternProgram,
gfx::Lines{2.0f},
parameters.depthModeForSublayer(2, gfx::DepthMaskType::ReadOnly),
*bucket.lineIndexBuffer,
bucket.lineSegments,
FillOutlinePatternProgram::TextureBindings{
textures::image::Value{tile.getIconAtlasTexture().getResource(),
gfx::TextureFilterType::Linear},
});
}
}
}
}
bool RenderFillLayer::queryIntersectsFeature(const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float,
const TransformState& transformState,
const float pixelsToTileUnits,
const mat4&,
const FeatureState&) const {
const auto& evaluated = getEvaluated<FillLayerProperties>(evaluatedProperties);
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(queryGeometry,
evaluated.get<style::FillTranslate>(),
evaluated.get<style::FillTranslateAnchor>(),
static_cast<float>(transformState.getBearing()),
pixelsToTileUnits);
return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry),
feature.getGeometries());
}
void RenderFillLayer::layerRemoved(UniqueChangeRequestVec& changes) {
// Remove everything
if (tileLayerGroup) {
changes.emplace_back(std::make_unique<RemoveLayerGroupRequest>(tileLayerGroup->getLayerIndex()));
tileLayerGroup.reset();
}
}
void RenderFillLayer::removeTile(RenderPass renderPass, const OverscaledTileID& tileID) {
stats.tileDrawablesRemoved += tileLayerGroup->removeDrawables(renderPass, tileID).size();
}
void RenderFillLayer::update(const int32_t layerIndex,
gfx::ShaderRegistry& shaders,
gfx::Context& context,
const TransformState& /*state*/,
UniqueChangeRequestVec& changes) {
std::unique_lock<std::mutex> guard(mutex);
if (!renderTiles || renderTiles->empty()) {
if (tileLayerGroup) {
stats.tileDrawablesRemoved += tileLayerGroup->getDrawableCount();
tileLayerGroup->clearDrawables();
}
return;
}
// Set up a layer group
if (!tileLayerGroup) {
tileLayerGroup = context.createTileLayerGroup(layerIndex, /*initialCapacity=*/64);
if (!tileLayerGroup) {
return;
}
changes.emplace_back(std::make_unique<AddLayerGroupRequest>(tileLayerGroup, /*canReplace=*/true));
}
if (!fillShader) {
fillShader = context.getGenericShader(shaders, "FillShader");
}
if (!outlineShader) {
outlineShader = context.getGenericShader(shaders, "FillOutlineShader");
}
if (!patternShader) {
patternShader = context.getGenericShader(shaders, "FillPatternShader");
}
if (!outlinePatternShader) {
outlinePatternShader = context.getGenericShader(shaders, "FillOutlinePatternShader");
}
std::unordered_set<OverscaledTileID> newTileIDs(renderTiles->size());
std::transform(renderTiles->begin(),
renderTiles->end(),
std::inserter(newTileIDs, newTileIDs.begin()),
[](const auto& renderTile) -> OverscaledTileID { return renderTile.get().getOverscaledTileID(); });
std::unique_ptr<gfx::DrawableBuilder> fillBuilder;
std::unique_ptr<gfx::DrawableBuilder> outlineBuilder;
std::unique_ptr<gfx::DrawableBuilder> patternBuilder;
std::unique_ptr<gfx::DrawableBuilder> outlinePatternBuilder;
std::vector<gfx::DrawablePtr> newTiles;
gfx::VertexAttributeArray fillVertexAttrs;
gfx::VertexAttributeArray outlineVertexAttrs;
for (const auto renderPass : {RenderPass::Opaque, RenderPass::Translucent}) {
if (!(mbgl::underlying_type(renderPass) & evaluatedProperties->renderPasses)) {
continue;
}
tileLayerGroup->observeDrawables([&](gfx::UniqueDrawable& drawable) {
// Has this tile dropped out of the cover set?
const auto tileID = drawable->getTileID();
if (tileID && newTileIDs.find(*tileID) == newTileIDs.end()) {
// remove it
drawable.reset();
++stats.tileDrawablesRemoved;
}
});
// parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : *renderTiles) {
const auto& tileID = tile.getOverscaledTileID();
auto& tileDrawable = tileLayerGroup->getDrawable(renderPass, tileID);
const LayerRenderData* renderData = getRenderDataForPass(tile, renderPass);
if (!renderData) {
removeTile(renderPass, tileID);
continue;
}
auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
std::vector<std::array<int16_t, 2>> rawVerts;
const auto buildVertices = [&]() {
const std::vector<gfx::VertexVector<gfx::detail::VertexType<gfx::AttributeType<int16_t, 2>>>::Vertex>&
verts = bucket.vertices.vector();
if (rawVerts.size() < verts.size()) {
rawVerts.resize(verts.size());
std::transform(verts.begin(), verts.end(), rawVerts.begin(), [](const auto& x) { return x.a1; });
}
};
fillVertexAttrs.clear();
outlineVertexAttrs.clear();
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
if (unevaluated.get<FillPattern>().isUndefined()) {
const auto evalColor = evaluated.get<FillColor>().constantOr(Color());
const auto fillOpacity = evaluated.get<FillOpacity>().constantOr(0);
const auto fillColor = evalColor * (fillOpacity > 0.0f ? fillOpacity : 1.0f);
const auto fillRenderPass = (fillColor.a >= 1.0f
/* && parameters.currentLayer >= parameters.opaquePassCutoff*/)
? RenderPass::Opaque
: RenderPass::Translucent;
const auto doFill = fillRenderPass == renderPass;
const auto doOutline = evaluated.get<FillAntialias>() && renderPass == RenderPass::Translucent;
if (!doFill && !doOutline) {
removeTile(renderPass, tileID);
continue;
}
if (doFill) {
if (auto& binder = paintPropertyBinders.get<FillColor>()) {
const auto count = binder->getVertexCount();
// check that vertexVector.elements() == sum(segments.vertexLength)
if (auto& attr = fillVertexAttrs.getOrAdd("a_color")) {
for (std::size_t i = 0; i < count; ++i) {
const auto& packed =
static_cast<const gfx::detail::VertexType<gfx::AttributeType<float, 2>>*>(
binder->getVertexValue(i))
->a1;
attr->set<gfx::VertexAttribute::float4>(i,
{packed[0], packed[1], packed[0], packed[1]});
}
}
}
}
if (doOutline) {
if (auto& binder = paintPropertyBinders.get<FillOutlineColor>()) {
const auto count = binder->getVertexCount();
if (auto& attr = outlineVertexAttrs.getOrAdd("a_outline_color")) {
for (std::size_t i = 0; i < count; ++i) {
const auto& packed =
static_cast<const gfx::detail::VertexType<gfx::AttributeType<float, 2>>*>(
binder->getVertexValue(i))
->a1;
attr->set<gfx::VertexAttribute::float4>(i,
{packed[0], packed[1], packed[0], packed[1]});
}
}
}
}
if (auto& binder = paintPropertyBinders.get<FillOpacity>()) {
const auto count = binder->getVertexCount();
for (auto& attrs :
{std::reference_wrapper(fillVertexAttrs), std::reference_wrapper(outlineVertexAttrs)}) {
if (auto& attr = attrs.get().getOrAdd("a_opacity")) {
for (std::size_t i = 0; i < count; ++i) {
const auto& opacity =
static_cast<const gfx::detail::VertexType<gfx::AttributeType<float, 1>>*>(
binder->getVertexValue(i))
->a1;
attr->set<gfx::VertexAttribute::float2>(i, {opacity[0], opacity[0]});
}
}
}
}
if (evaluatedPropertiesChange) {
// FillLayerUBO fillLayerUBO;
// fillLayerUBO.color = evaluated.get<FillColor>();
// fillLayerUBO.opacity = evaluated.get<FillOpacity>();
// uniformBuffer = context.createUniformBuffer(&fillLayerUBO, sizeof(fillLayerUBO));
evaluatedPropertiesChange = false;
}
if (tileDrawable) {
// tileDrawable->mutableUniformBuffers().addOrReplace("FillLayerUBO", uniformBuffer);
continue;
}
if (doFill && !fillBuilder && fillShader) {
fillBuilder = context.createDrawableBuilder("fill");
fillBuilder->setShader(fillShader);
fillBuilder->setColorAttrMode(gfx::DrawableBuilder::ColorAttrMode::None);
fillBuilder->setDepthType((renderPass == RenderPass::Opaque) ? gfx::DepthMaskType::ReadWrite
: gfx::DepthMaskType::ReadOnly);
fillBuilder->setCullFaceMode(gfx::CullFaceMode::disabled());
fillBuilder->setDepthType(gfx::DepthMaskType::ReadWrite);
fillBuilder->setLayerIndex(layerIndex);
}
if (doOutline && !outlineBuilder && outlineShader) {
outlineBuilder = context.createDrawableBuilder("fill-outline");
outlineBuilder->setShader(outlineShader);
outlineBuilder->setColorAttrMode(gfx::DrawableBuilder::ColorAttrMode::None);
outlineBuilder->setLineWidth(2);
outlineBuilder->setDepthType(gfx::DepthMaskType::ReadOnly);
outlineBuilder->setCullFaceMode(gfx::CullFaceMode::disabled());
outlineBuilder->setLayerIndex(layerIndex);
outlineBuilder->setSubLayerIndex(unevaluated.get<FillOutlineColor>().isUndefined() ? 2 : 0);
}
// evaluated.get<FillTranslate>(),
// evaluated.get<FillTranslateAnchor>(),
// parameters.stencilModeForClipping(tile.id),
// parameters.colorModeForRenderPass(),
// gfx::CullFaceMode::disabled(),
//
// if (evaluated.get<FillAntialias>() && parameters.pass == RenderPass::Translucent) {
// draw(*fillOutlineProgram,
// gfx::Lines{2.0f},
// parameters.depthModeForSublayer(unevaluated.get<FillOutlineColor>().isUndefined()
// ? 2 : 0,
// gfx::DepthMaskType::ReadOnly),
// *bucket.lineIndexBuffer,
// bucket.lineSegments,
// FillOutlineProgram::TextureBindings{});
// }
// tile.translatedMatrix(evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(),
// parameters.state)
if (fillBuilder) {
fillBuilder->setRenderPass(renderPass);
fillBuilder->setVertexAttributes(fillVertexAttrs);
}
if (outlineBuilder) {
outlineBuilder->setRenderPass(renderPass);
outlineBuilder->setVertexAttributes(outlineVertexAttrs);
}
if (fillBuilder) {
buildVertices();
fillBuilder->addVertices(rawVerts, 0, rawVerts.size());
for (const auto& seg : bucket.triangleSegments) {
fillBuilder->addTriangles(bucket.triangles.vector(), seg.indexOffset, seg.indexLength);
}
fillBuilder->flush();
for (auto& drawable : fillBuilder->clearDrawables()) {
drawable->setTileID(tileID);
tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
++stats.tileDrawablesAdded;
}
}
if (outlineBuilder) {
buildVertices();
outlineBuilder->addVertices(rawVerts, 0, rawVerts.size());
for (const auto& seg : bucket.lineSegments) {
outlineBuilder->addLines(bucket.lines.vector(), seg.indexOffset, seg.indexLength);
}
outlineBuilder->flush();
for (auto& drawable : outlineBuilder->clearDrawables()) {
drawable->setTileID(tileID);
tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
++stats.tileDrawablesAdded;
}
}
} else { // FillPattern is defined
if (renderPass != RenderPass::Translucent) {
continue;
}
const auto& crossfade = getCrossfade<FillLayerProperties>(renderData->layerProperties);
const auto doOutline = evaluated.get<FillAntialias>() &&
unevaluated.get<FillOutlineColor>().isUndefined();
const auto& fillPatternValue = evaluated.get<FillPattern>().constantOr(
Faded<expression::Image>{"", ""});
const auto patternPosA = tile.getPattern(fillPatternValue.from.id());
const auto patternPosB = tile.getPattern(fillPatternValue.to.id());
paintPropertyBinders.setPatternParameters(patternPosA, patternPosB, crossfade);
if (!patternBuilder && patternShader) {
patternBuilder = context.createDrawableBuilder("fill-pattern");
patternBuilder->setShader(fillShader);
patternBuilder->setColorAttrMode(gfx::DrawableBuilder::ColorAttrMode::None);
patternBuilder->setDepthType(gfx::DepthMaskType::ReadWrite);
patternBuilder->setCullFaceMode(gfx::CullFaceMode::disabled());
patternBuilder->setLayerIndex(layerIndex);
outlinePatternBuilder->setSubLayerIndex(1);
}
if (doOutline && !outlinePatternBuilder && outlinePatternShader) {
outlinePatternBuilder = context.createDrawableBuilder("fill-outline-pattern");
outlinePatternBuilder->setShader(outlineShader);
outlinePatternBuilder->setColorAttrMode(gfx::DrawableBuilder::ColorAttrMode::None);
outlinePatternBuilder->setLineWidth(2);
outlinePatternBuilder->setDepthType(gfx::DepthMaskType::ReadOnly);
outlinePatternBuilder->setCullFaceMode(gfx::CullFaceMode::disabled());
outlinePatternBuilder->setLayerIndex(layerIndex);
outlinePatternBuilder->setSubLayerIndex(2);
}
// parameters.stencilModeForClipping(tile.id),
// parameters.colorModeForRenderPass(),
// gfx::CullFaceMode::disabled(),
// std::forward<decltype(textureBindings)>(textureBindings),
if (patternBuilder) {
patternBuilder->setRenderPass(renderPass);
// patternBuilder->setVertexAttributes(fillVertexAttrs);
}
if (outlinePatternBuilder) {
outlinePatternBuilder->setRenderPass(renderPass);
// outlinePatternBuilder->setVertexAttributes(outlineVertexAttrs);
}
if (patternBuilder) {
buildVertices();
patternBuilder->addVertices(rawVerts, 0, rawVerts.size());
for (const auto& seg : bucket.triangleSegments) {
patternBuilder->addTriangles(bucket.triangles.vector(), seg.indexOffset, seg.indexLength);
}
patternBuilder->flush();
for (auto& drawable : patternBuilder->clearDrawables()) {
drawable->setTileID(tileID);
// tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
++stats.tileDrawablesAdded;
}
}
if (outlinePatternBuilder) {
buildVertices();
outlinePatternBuilder->addVertices(rawVerts, 0, rawVerts.size());
for (const auto& seg : bucket.lineSegments) {
outlinePatternBuilder->addLines(bucket.lines.vector(), seg.indexOffset, seg.indexLength);
}
outlinePatternBuilder->flush();
for (auto& drawable : outlinePatternBuilder->clearDrawables()) {
drawable->setTileID(tileID);
// tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
++stats.tileDrawablesAdded;
}
}
// auto draw = [&](auto& programInstance,
// const auto& drawMode,
// const auto& depthMode,
// const auto& indexBuffer,
// const auto& segments,
// auto&& textureBindings) {
// const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
// paintPropertyBinders.setPatternParameters(patternPosA, patternPosB, crossfade);
//
// const auto allUniformValues = programInstance.computeAllUniformValues(
// FillPatternProgram::layoutUniformValues(
// tile.translatedMatrix(
// evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(),
// parameters.state),
// parameters.backend.getDefaultRenderable().getSize(),
// tile.getIconAtlasTexture().size,
// crossfade,
// tile.id,
// parameters.state,
// parameters.pixelRatio),
// paintPropertyBinders,
// evaluated,
// static_cast<float>(parameters.state.getZoom()));
// const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
// *bucket.vertexBuffer, paintPropertyBinders, evaluated);
//
// checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
//
// };
//
// if (bucket.triangleIndexBuffer) {
// draw(*fillPatternProgram,
// gfx::Triangles(),
// parameters.depthModeForSublayer(1, gfx::DepthMaskType::ReadWrite),
// *bucket.triangleIndexBuffer,
// bucket.triangleSegments,
// FillPatternProgram::TextureBindings{
// textures::image::Value{tile.getIconAtlasTexture().getResource(),
// gfx::TextureFilterType::Linear},
// });
// }
// if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined()) {
// draw(*fillOutlinePatternProgram,
// gfx::Lines{2.0f},
// parameters.depthModeForSublayer(2, gfx::DepthMaskType::ReadOnly),
// *bucket.lineIndexBuffer,
// bucket.lineSegments,
// FillOutlinePatternProgram::TextureBindings{
// textures::image::Value{tile.getIconAtlasTexture().getResource(),
// gfx::TextureFilterType::Linear},
// });
// }
//}
}
}
}
}
} // namespace mbgl