Files
MapLibreParticleLab/include/mbgl/style/property_value.hpp
John Firebaugh fe2a26225f [core, ios, android, qt] Observe style layer mutations rather than requiring SDKs to use Map::update
This paves the way for updates to filter and layout properties to trigger a source reload, without each SDK having to participate in the implementation.
2016-09-06 14:29:22 -07:00

54 lines
1.6 KiB
C++

#pragma once
#include <mbgl/util/variant.hpp>
#include <mbgl/style/function.hpp>
namespace mbgl {
namespace style {
class Undefined {};
inline bool operator==(const Undefined&, const Undefined&) { return true; }
inline bool operator!=(const Undefined&, const Undefined&) { return false; }
template <class T>
class PropertyValue {
private:
using Value = variant<Undefined, T, Function<T>>;
Value value;
template <class S> friend bool operator==(const PropertyValue<S>&, const PropertyValue<S>&);
public:
PropertyValue() : value() {}
PropertyValue( T constant) : value(constant) {}
PropertyValue(Function<T> function) : value(function) {}
bool isUndefined() const { return value.which() == 0; }
bool isConstant() const { return value.which() == 1; }
bool isFunction() const { return value.which() == 2; }
const T & asConstant() const { return value.template get< T >(); }
const Function<T>& asFunction() const { return value.template get<Function<T>>(); }
explicit operator bool() const { return !isUndefined(); };
template <typename Visitor>
static auto visit(const PropertyValue<T>& value, Visitor&& visitor) {
return Value::visit(value.value, visitor);
}
};
template <class T>
bool operator==(const PropertyValue<T>& lhs, const PropertyValue<T>& rhs) {
return lhs.value == rhs.value;
}
template <class T>
bool operator!=(const PropertyValue<T>& lhs, const PropertyValue<T>& rhs) {
return !(lhs == rhs);
}
} // namespace style
} // namespace mbgl