Files
MapLibreParticleLab/include/mbgl/platform/default/thread_pool.hpp
Mike Morris 817c26111a [core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere

Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00

28 lines
516 B
C++

#pragma once
#include <mbgl/actor/scheduler.hpp>
#include <condition_variable>
#include <mutex>
#include <queue>
#include <thread>
namespace mbgl {
class ThreadPool : public Scheduler {
public:
ThreadPool(std::size_t count);
~ThreadPool() override;
void schedule(std::weak_ptr<Mailbox>) override;
private:
std::vector<std::thread> threads;
std::queue<std::weak_ptr<Mailbox>> queue;
std::mutex mutex;
std::condition_variable cv;
bool terminate { false };
};
} // namespace mbgl