Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com> Co-authored-by: Alex Cristici <alex.cristici@gmail.com> Co-authored-by: Tim Sylvester <tim@wetdogweather.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
27 lines
568 B
GLSL
27 lines
568 B
GLSL
layout (std140) uniform CollisionBoxUBO {
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highp mat4 u_matrix;
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highp vec2 u_extrude_scale;
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highp float u_camera_to_center_distance;
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highp float pad1;
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};
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in float v_placed;
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in float v_notUsed;
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void main() {
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float alpha = 0.5;
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// Red = collision, hide label
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fragColor = vec4(1.0, 0.0, 0.0, 1.0) * alpha;
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// Blue = no collision, label is showing
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if (v_placed > 0.5) {
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fragColor = vec4(0.0, 0.0, 1.0, 0.5) * alpha;
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}
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if (v_notUsed > 0.5) {
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// This box not used, fade it out
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fragColor *= .1;
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}
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} |