Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#pragma once
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#include <mbgl/util/noncopyable.hpp>
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#include <mbgl/storage/resource.hpp>
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namespace mbgl {
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class FileSource;
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class AsyncRequest;
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class Response;
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class Tileset;
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namespace style {
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class UpdateParameters;
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}
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template <typename T>
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class TileSource : private util::noncopyable {
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public:
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// TileSources can have two states: optional or required.
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// - optional means that only low-cost actions should be taken to obtain the data
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// (e.g. load from cache, but accept stale data)
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// - required means that every effort should be taken to obtain the data (e.g. load
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// from internet and keep the data fresh if it expires)
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enum class Necessity : bool {
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Optional = false,
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Required = true,
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};
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TileSource(T&,
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const OverscaledTileID&,
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const style::UpdateParameters&,
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const Tileset&);
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void setNecessity(Necessity newNecessity) {
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if (newNecessity != necessity) {
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necessity = newNecessity;
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if (necessity == Necessity::Required) {
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makeRequired();
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} else {
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makeOptional();
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}
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}
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}
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private:
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// called when the tile is one of the ideal tiles that we want to show definitely. the tile source
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// should try to make every effort (e.g. fetch from internet, or revalidate existing resources).
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void makeRequired();
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// called when the zoom level no longer corresponds to the displayed one, but
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// we're still interested in retaining the tile, e.g. for backfill.
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// subclassed TileSources should cancel actions they are taking to provide
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// an up-to-date version or load new data
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void makeOptional();
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void loadOptional();
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void loadedData(const Response&);
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void loadRequired();
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T& tile;
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Necessity necessity;
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Resource resource;
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FileSource& fileSource;
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std::unique_ptr<AsyncRequest> request;
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};
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} // namespace mbgl
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