Files
MapLibreParticleLab/src/mbgl/tile/tile.cpp
John Firebaugh 5c7dfd948f [core] *Tile ↔ *TileData
Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
2016-06-13 10:59:33 -07:00

38 lines
1000 B
C++

#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/tile_observer.hpp>
#include <mbgl/renderer/debug_bucket.hpp>
#include <mbgl/util/string.hpp>
namespace mbgl {
static TileObserver nullObserver;
Tile::Tile(const OverscaledTileID& id_)
: id(id_), observer(&nullObserver) {
}
Tile::~Tile() = default;
void Tile::setObserver(TileObserver* observer_) {
observer = observer_;
}
void Tile::setTriedOptional() {
triedOptional = true;
observer->onNeedsRepaint();
}
void Tile::dumpDebugLogs() const {
Log::Info(Event::General, "Tile::id: %s", util::toString(id).c_str());
Log::Info(Event::General, "Tile::renderable: %s", isRenderable() ? "yes" : "no");
Log::Info(Event::General, "Tile::complete: %s", isComplete() ? "yes" : "no");
}
void Tile::queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>&,
const GeometryCoordinates&,
const TransformState&,
const optional<std::vector<std::string>>&) {}
} // namespace mbgl