Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
38 lines
1000 B
C++
38 lines
1000 B
C++
#include <mbgl/tile/tile.hpp>
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#include <mbgl/tile/tile_observer.hpp>
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#include <mbgl/renderer/debug_bucket.hpp>
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#include <mbgl/util/string.hpp>
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namespace mbgl {
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static TileObserver nullObserver;
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Tile::Tile(const OverscaledTileID& id_)
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: id(id_), observer(&nullObserver) {
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}
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Tile::~Tile() = default;
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void Tile::setObserver(TileObserver* observer_) {
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observer = observer_;
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}
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void Tile::setTriedOptional() {
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triedOptional = true;
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observer->onNeedsRepaint();
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}
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void Tile::dumpDebugLogs() const {
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Log::Info(Event::General, "Tile::id: %s", util::toString(id).c_str());
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Log::Info(Event::General, "Tile::renderable: %s", isRenderable() ? "yes" : "no");
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Log::Info(Event::General, "Tile::complete: %s", isComplete() ? "yes" : "no");
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}
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void Tile::queryRenderedFeatures(
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std::unordered_map<std::string, std::vector<Feature>>&,
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const GeometryCoordinates&,
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const TransformState&,
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const optional<std::vector<std::string>>&) {}
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} // namespace mbgl
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