Files
MapLibreParticleLab/src/mbgl/renderer/debug_bucket.hpp
John Firebaugh 5c7dfd948f [core] *Tile ↔ *TileData
Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
2016-06-13 10:59:33 -07:00

41 lines
914 B
C++

#pragma once
#include <mbgl/map/mode.hpp>
#include <mbgl/geometry/debug_font_buffer.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/util/chrono.hpp>
namespace mbgl {
class OverscaledTileID;
class PlainShader;
namespace gl {
class ObjectStore;
}
class DebugBucket : private util::noncopyable {
public:
DebugBucket(const OverscaledTileID& id,
bool renderable,
bool complete,
optional<Timestamp> modified,
optional<Timestamp> expires,
MapDebugOptions);
void drawLines(PlainShader&, gl::ObjectStore&);
void drawPoints(PlainShader&, gl::ObjectStore&);
const bool renderable;
const bool complete;
const optional<Timestamp> modified;
const optional<Timestamp> expires;
const MapDebugOptions debugMode;
private:
DebugFontBuffer fontBuffer;
VertexArrayObject array;
};
} // namespace mbgl