8 lines
186 B
GLSL
8 lines
186 B
GLSL
layout (location = 0) in vec2 a_pos;
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out vec2 v_uv;
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void main() {
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gl_Position = vec4(a_pos.x * 2.0 - 1.0, 1.0 - a_pos.y * 2.0, 0.0, 1.0);
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v_uv = vec2(a_pos.x, 1.0 - a_pos.y);
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}
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