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MapLibreParticleLab/include/mln/style/sources/tile_source.hpp
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

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982 B
C++

#pragma once
#include <mln/style/source.hpp>
#include <mln/util/tileset.hpp>
#include <mln/util/variant.hpp>
namespace mln {
class AsyncRequest;
namespace style {
class TileSource : public Source {
public:
TileSource(std::string id, variant<std::string, Tileset> urlOrTileset, uint16_t tileSize, SourceType sourceType);
~TileSource() override;
const variant<std::string, Tileset>& getURLOrTileset() const;
std::optional<std::string> getURL() const;
uint16_t getTileSize() const;
class Impl;
const Impl& impl() const;
void loadDescription(FileSource&) final;
protected:
Mutable<Source::Impl> createMutable() const noexcept final;
virtual void setTilesetOverrides(Tileset& tileset);
private:
const variant<std::string, Tileset> urlOrTileset;
std::unique_ptr<AsyncRequest> req;
};
template <>
inline bool Source::is<TileSource>() const {
return getType() == SourceType::Raster;
}
} // namespace style
} // namespace mln