Joining a WorkRequest now ensures that either the after callback has already been executed, or will never be executed. Fixes #1438
71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
#include "../fixtures/util.hpp"
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#include <mbgl/util/worker.hpp>
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#include <mbgl/util/run_loop.hpp>
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using namespace mbgl;
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using namespace mbgl::util;
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TEST(Worker, ExecutesWorkAndAfter) {
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RunLoop loop(uv_default_loop());
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Worker worker(1);
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WorkRequest request;
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bool didWork = false;
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bool didAfter = false;
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loop.invoke([&] {
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request = worker.send([&] {
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didWork = true;
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}, [&] {
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didAfter = true;
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loop.stop();
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});
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});
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uv_run(uv_default_loop(), UV_RUN_DEFAULT);
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EXPECT_TRUE(didWork);
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EXPECT_TRUE(didAfter);
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}
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TEST(Worker, WorkRequestJoinWaitsForWorkToComplete) {
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RunLoop loop(uv_default_loop());
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Worker worker(1);
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bool didWork = false;
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loop.invoke([&] {
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WorkRequest request = worker.send([&] {
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usleep(10000);
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didWork = true;
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}, [&] {});
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request.join();
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EXPECT_TRUE(didWork);
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loop.stop();
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});
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uv_run(uv_default_loop(), UV_RUN_DEFAULT);
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}
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TEST(Worker, WorkRequestJoinCancelsAfter) {
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RunLoop loop(uv_default_loop());
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Worker worker(1);
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bool didAfter = false;
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loop.invoke([&] {
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WorkRequest request = worker.send([&] {
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}, [&] {
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didAfter = true;
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});
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request.join();
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loop.stop();
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});
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uv_run(uv_default_loop(), UV_RUN_DEFAULT);
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EXPECT_FALSE(didAfter);
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}
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