Files
MapLibreParticleLab/platform/darwin/src/MGLPolygon.h
Minh Nguyễn 1254bcdb40 [ios, macos] Update and reformat documentation for runtime styling (#7475)
* [ios, macos] Optimized changelog for runtime styling

Changelog entries related to style JSON now lead off with the analogous portion of the runtime styling API.

* [ios, macos] Autolink cross-class property references in docs

jazzy can autolink `Class.property` references in documentation comments.

* [ios, macos] Removed extra blank lines

* [ios, macos] Corrected typo in MGLMultiPoint docs

* [ios, macos] Rewrote shape and feature docs

Rewrote documentation about MGLShape, its subclasses, and MGLFeature to emphasize runtime styling uses over annotation uses, associate each type with real-world concepts, cross-reference related style layer classes, and cross-reference related or easily confused shape classes. Links to the GeoJSON specification have been updated to RFC 7946.

* [ios, macos] Expanded style layer docs

With this change, documentation about style layer classes is nominally based on the documentation in the style specification. However, all the existing layer types’ documentation has been overridden to explain what the layer looks like, relate the layer to a real-world concept, and cross-reference related geometry classes. This change also corrects the description of MGLBackgroundStyleLayer, which erroneously stated that the identifier must be “background”, whereas that only happens to be true by default for Studio template styles.

* [ios, macos] Wrap style layer docs

* [ios, macos] Removed unused code

* [ios, macos] Corrected symbol references in docs

* [ios, macos] Corrected typo in abstract class exception
2016-12-20 16:11:05 -08:00

121 lines
4.9 KiB
Objective-C
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
#import <Foundation/Foundation.h>
#import <CoreLocation/CoreLocation.h>
#import "MGLMultiPoint.h"
#import "MGLOverlay.h"
#import "MGLTypes.h"
NS_ASSUME_NONNULL_BEGIN
/**
An `MGLPolygon` object represents a closed shape consisting of four or more
vertices, specified as `CLLocationCoordinate2D` instances, and the edges that
connect them. For example, you could use a polygon shape to represent a
building, a lake, or an area you want to highlight.
You can add polygon shapes to the map by adding them to an `MGLShapeSource`
object. Configure the appearance of an `MGLShapeSource`’s or
`MGLVectorSource`’s polygons collectively using an `MGLFillStyleLayer` or
`MGLSymbolStyleLayer` object.
Alternatively, you can add a polygon overlay directly to a map view using the
`-[MGLMapView addAnnotation:]` or `-[MGLMapView addOverlay:]` method. Configure
a polygon overlay’s appearance using
`-[MGLMapViewDelegate mapView:strokeColorForShapeAnnotation:]` and
`-[MGLMapViewDelegate mapView:fillColorForPolygonAnnotation:]`.
The vertices are automatically connected in the order in which you provide
them. You should close the polygon by specifying the same
`CLLocationCoordinate2D` as the first and last vertices; otherwise, the
polygon’s fill may not cover the area you expect it to. To avoid filling the
space within the shape, give the polygon a transparent fill or use an
`MGLPolyline` object.
A polygon may have one or more interior polygons, or holes, that you specify as
`MGLPolygon` objects with the `+polygonWithCoordinates:count:interiorPolygons:`
method. For example, if a polygon represents a lake, it could exclude an island
within the lake using an interior polygon. Interior polygons may not themselves
have interior polygons. To represent a shape that includes a polygon within a
hole or, more generally, to group multiple polygons together in one shape, use
an `MGLMultiPolygon` or `MGLShapeCollection` object.
To make the polygon straddle the antimeridian, specify some longitudes less
than −180 degrees or greater than 180 degrees.
*/
@interface MGLPolygon : MGLMultiPoint <MGLOverlay>
/**
The array of polygons nested inside the receiver.
The area occupied by any interior polygons is excluded from the overall shape.
Interior polygons should not overlap. An interior polygon should not have
interior polygons of its own.
If there are no interior polygons, the value of this property is `nil`.
*/
@property (nonatomic, nullable, readonly) NS_ARRAY_OF(MGLPolygon *) *interiorPolygons;
/**
Creates and returns an `MGLPolygon` object from the specified set of
coordinates.
@param coords The array of coordinates defining the shape. The data in this
array is copied to the new object.
@param count The number of items in the `coords` array.
@return A new polygon object.
*/
+ (instancetype)polygonWithCoordinates:(const CLLocationCoordinate2D *)coords count:(NSUInteger)count;
/**
Creates and returns an `MGLPolygon` object from the specified set of
coordinates and interior polygons.
@param coords The array of coordinates defining the shape. The data in this
array is copied to the new object.
@param count The number of items in the `coords` array.
@param interiorPolygons An array of `MGLPolygon` objects that define regions
excluded from the overall shape. If this array is `nil` or empty, the shape
is considered to have no interior polygons.
@return A new polygon object.
*/
+ (instancetype)polygonWithCoordinates:(const CLLocationCoordinate2D *)coords count:(NSUInteger)count interiorPolygons:(nullable NS_ARRAY_OF(MGLPolygon *) *)interiorPolygons;
@end
/**
An `MGLMultiPolygon` object represents a shape consisting of one or more
polygons that do not overlap. For example, you could use a multipolygon shape
to represent the body of land that consists of an island surrounded by an
atoll: the inner island would be one `MGLPolygon` object, while the surrounding
atoll would be another. You could also use a multipolygon shape to represent a
group of disconnected but related buildings.
You can add multipolygon shapes to the map by adding them to an
`MGLShapeSource` object. Configure the appearance of an `MGLShapeSource`’s or
`MGLVectorSource`’s multipolygons collectively using an `MGLFillStyleLayer` or
`MGLSymbolStyleLayer` object.
You cannot add an `MGLMultiPolygon` object directly to a map view using
`-[MGLMapView addAnnotation:]` or `-[MGLMapView addOverlay:]`. However, you can
add the `polygons` array’s items as overlays individually.
*/
@interface MGLMultiPolygon : MGLShape <MGLOverlay>
/**
An array of polygons forming the multipolygon.
*/
@property (nonatomic, copy, readonly) NS_ARRAY_OF(MGLPolygon *) *polygons;
/**
Creates and returns a multipolygon object consisting of the given polygons.
@param polygons The array of polygons defining the shape.
@return A new multipolygon object.
*/
+ (instancetype)multiPolygonWithPolygons:(NS_ARRAY_OF(MGLPolygon *) *)polygons;
@end
NS_ASSUME_NONNULL_END